materialPath: c:\program files\steam\steamapps\omga418\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\omga418\counter-strike source\cstrike\maps\aim_deagle2.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity infodecal (1656.00 -1253.00 134.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt" Can't load skybox file skybox/sky_wasteland02 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (54932 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 526 texinfos to 382 Reduced 12 texdatas to 11 (320 bytes to 299) Writing C:\Program Files\Steam\steamapps\omga418\counter-strike source\cstrike\maps\aim_deagle2.bsp 2 seconds elapsed 2 threads reading c:\program files\steam\steamapps\omga418\counter-strike source\cstrike\maps\aim_deagle2.bsp reading c:\program files\steam\steamapps\omga418\counter-strike source\cstrike\maps\aim_deagle2.prt LoadPortals: couldn't read c:\program files\steam\steamapps\omga418\counter-strike source\cstrike\maps\aim_deagle2.prt [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\omga418\counter-strike source\cstrike\maps\aim_deagle2.bsp No vis information, direct lighting only. 1423 faces 395291 square feet [56921972.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0164 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 150/8192 1800/98304 ( 1.8%) brushsides 931/65536 7448/524288 ( 1.4%) planes 742/65536 14840/1310720 ( 1.1%) vertexes 2010/65536 24120/786432 ( 3.1%) nodes 797/65536 25504/2097152 ( 1.2%) texinfos 382/12288 27504/884736 ( 3.1%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1423/65536 79688/3670016 ( 2.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 589/65536 32984/3670016 ( 0.9%) leaves 799/65536 25568/2097152 ( 1.2%) leaffaces 1652/65536 3304/131072 ( 2.5%) leafbrushes 383/65536 766/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 9005/512000 36020/2048000 ( 1.8%) edges 4837/256000 19348/1024000 ( 1.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 131/32768 1310/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2094/65536 4188/131072 ( 3.2%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1026448/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 6313/393216 ( 1.6%) LDR leaf ambient 799/65536 19176/1572864 ( 1.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 20340/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 54932/4194304 ( 1.3%) ==== Total Win32 BSP file data space used: 1432035 bytes ==== Total triangle count: 3803 Writing c:\program files\steam\steamapps\omga418\counter-strike source\cstrike\maps\aim_deagle2.bsp 1 second elapsed