/** * vim: set ts=4 : * ============================================================================= * SourceMod Nextmap Plugin * Adds sm_nextmap cvar for changing map and nextmap chat trigger. * * SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include #include "include/nextmap.inc" #pragma semicolon 1 #pragma newdecls required public Plugin myinfo = { name = "Nextmap", author = "AlliedModders LLC", description = "Provides nextmap and sm_nextmap", version = SOURCEMOD_VERSION, url = "http://www.sourcemod.net/" }; int g_MapPos = -1; ArrayList g_MapList = null; int g_MapListSerial = -1; int g_CurrentMapStartTime; public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) { char game[128]; GetGameFolderName(game, sizeof(game)); EngineVersion engine = GetEngineVersion(); if (StrEqual(game, "left4dead", false) || StrEqual(game, "dystopia", false) || StrEqual(game, "synergy", false) || StrEqual(game, "left4dead2", false) || StrEqual(game, "garrysmod", false) || StrEqual(game, "swarm", false) || StrEqual(game, "bms", false) || StrEqual(game, "reactivedrop", false) || engine == Engine_Insurgency || engine == Engine_DOI) { strcopy(error, err_max, "Nextmap is incompatible with this game"); return APLRes_SilentFailure; } return APLRes_Success; } public void OnPluginStart() { LoadTranslations("common.phrases"); LoadTranslations("nextmap.phrases"); int size = ByteCountToCells(PLATFORM_MAX_PATH); g_MapList = new ArrayList(size); RegAdminCmd("sm_maphistory", Command_MapHistory, ADMFLAG_CHANGEMAP, "Shows the most recent maps played"); RegConsoleCmd("listmaps", Command_List); // Set to the current map so OnMapStart() will know what to do char currentMap[PLATFORM_MAX_PATH]; GetCurrentMap(currentMap, sizeof(currentMap)); SetNextMap(currentMap); } public void OnMapStart() { g_CurrentMapStartTime = GetTime(); } public void OnConfigsExecuted() { char lastMap[PLATFORM_MAX_PATH], currentMap[PLATFORM_MAX_PATH]; GetNextMap(lastMap, sizeof(lastMap)); GetCurrentMap(currentMap, sizeof(currentMap)); // Why am I doing this? If we switched to a new map, but it wasn't what we expected (Due to sm_map, sm_votemap, or // some other plugin/command), we don't want to scramble the map cycle. Or for example, admin switches to a custom map // not in mapcyclefile. So we keep it set to the last expected nextmap. - ferret if (strcmp(lastMap, currentMap) == 0) { FindAndSetNextMap(); } } public Action Command_List(int client, int args) { PrintToConsole(client, "Map Cycle:"); int mapCount = g_MapList.Length; char mapName[PLATFORM_MAX_PATH]; for (int i = 0; i < mapCount; i++) { g_MapList.GetString(i, mapName, sizeof(mapName)); PrintToConsole(client, "%s", mapName); } return Plugin_Handled; } void FindAndSetNextMap() { if (ReadMapList(g_MapList, g_MapListSerial, "mapcyclefile", MAPLIST_FLAG_CLEARARRAY|MAPLIST_FLAG_NO_DEFAULT) == null) { if (g_MapListSerial == -1) { LogError("FATAL: Cannot load map cycle. Nextmap not loaded."); SetFailState("Mapcycle Not Found"); } } int mapCount = g_MapList.Length; char mapName[PLATFORM_MAX_PATH]; if (g_MapPos == -1) { char current[PLATFORM_MAX_PATH]; GetCurrentMap(current, sizeof(current)); for (int i = 0; i < mapCount; i++) { g_MapList.GetString(i, mapName, sizeof(mapName)); if (FindMap(mapName, mapName, sizeof(mapName)) != FindMap_NotFound && strcmp(current, mapName, false) == 0) { g_MapPos = i; break; } } if (g_MapPos == -1) g_MapPos = 0; } g_MapPos++; if (g_MapPos >= mapCount) g_MapPos = 0; g_MapList.GetString(g_MapPos, mapName, sizeof(mapName)); SetNextMap(mapName); } public Action Command_MapHistory(int client, int args) { int mapCount = GetMapHistorySize(); char mapName[PLATFORM_MAX_PATH]; char changeReason[100]; char timeString[100]; char playedTime[100]; int startTime; int lastMapStartTime = g_CurrentMapStartTime; PrintToConsole(client, "Map History:\n"); PrintToConsole(client, "Map : Started : Played Time : Reason for ending"); GetCurrentMap(mapName, sizeof(mapName)); PrintToConsole(client, "%02i. %s (Current Map)", 0, mapName); for (int i=0; i 0) { return Format(buffer, maxlen, "%id %ih %im", days, hours, (seconds >= 30) ? minutes+1 : minutes); } else if (hours > 0) { return Format(buffer, maxlen, "%ih %im", hours, (seconds >= 30) ? minutes+1 : minutes); } else if (minutes > 0) { return Format(buffer, maxlen, "%im", (seconds >= 30) ? minutes+1 : minutes); } else { return Format(buffer, maxlen, "%is", seconds); } }