/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Basefunvotes Plugin
* Provides votegravity functionality
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
void DisplayVoteGravityMenu(int client, int count, char[][] items)
{
LogAction(client, -1, "\"%L\" initiated a gravity vote.", client);
ShowActivity2(client, "[SM] ", "%t", "Initiated Vote Gravity");
g_voteType = gravity;
g_hVoteMenu = new Menu(Handler_VoteCallback, MENU_ACTIONS_ALL);
if (count == 1)
{
strcopy(g_voteInfo[VOTE_NAME], sizeof(g_voteInfo[]), items[0]);
g_hVoteMenu.SetTitle("Change Gravity To");
g_hVoteMenu.AddItem(items[0], "Yes");
g_hVoteMenu.AddItem(VOTE_NO, "No");
}
else
{
g_voteInfo[VOTE_NAME][0] = '\0';
g_hVoteMenu.SetTitle("Gravity Vote");
for (int i = 0; i < count; i++)
{
g_hVoteMenu.AddItem(items[i], items[i]);
}
}
g_hVoteMenu.ExitButton = false;
g_hVoteMenu.DisplayVoteToAll(20);
}
public void AdminMenu_VoteGravity(TopMenu topmenu,
TopMenuAction action,
TopMenuObject object_id,
int param,
char[] buffer,
int maxlength)
{
if (action == TopMenuAction_DisplayOption)
{
Format(buffer, maxlength, "%T", "Gravity vote", param);
}
else if (action == TopMenuAction_SelectOption)
{
/* Might need a better way of selecting the list of pre-defined gravity choices */
char items[5][5] ={"200","400","800","1600","3200"};
DisplayVoteGravityMenu(param,5, items);
}
else if (action == TopMenuAction_DrawOption)
{
/* disable this option if a vote is already running */
buffer[0] = !IsNewVoteAllowed() ? ITEMDRAW_IGNORE : ITEMDRAW_DEFAULT;
}
}
public Action Command_VoteGravity(int client, int args)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_votegravity [amount2] ... [amount5]");
return Plugin_Handled;
}
if (IsVoteInProgress())
{
ReplyToCommand(client, "[SM] %t", "Vote in Progress");
return Plugin_Handled;
}
if (!TestVoteDelay(client))
{
return Plugin_Handled;
}
char text[256];
GetCmdArgString(text, sizeof(text));
char items[5][64];
int count;
int len, pos;
while (pos != -1 && count < 5)
{
pos = BreakString(text[len], items[count], sizeof(items[]));
float temp;
if (StringToFloatEx(items[count], temp) == 0)
{
ReplyToCommand(client, "[SM] %t", "Invalid Amount");
return Plugin_Handled;
}
count++;
if (pos != -1)
{
len += pos;
}
}
DisplayVoteGravityMenu(client, count, items);
return Plugin_Handled;
}