/** * vim: set ts=4 : * ============================================================================= * SourceMod Basefunvotes Plugin * Provides votegravity functionality * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ void DisplayVoteGravityMenu(int client, int count, char[][] items) { LogAction(client, -1, "\"%L\" initiated a gravity vote.", client); ShowActivity2(client, "[SM] ", "%t", "Initiated Vote Gravity"); g_voteType = gravity; g_hVoteMenu = new Menu(Handler_VoteCallback, MENU_ACTIONS_ALL); if (count == 1) { strcopy(g_voteInfo[VOTE_NAME], sizeof(g_voteInfo[]), items[0]); g_hVoteMenu.SetTitle("Change Gravity To"); g_hVoteMenu.AddItem(items[0], "Yes"); g_hVoteMenu.AddItem(VOTE_NO, "No"); } else { g_voteInfo[VOTE_NAME][0] = '\0'; g_hVoteMenu.SetTitle("Gravity Vote"); for (int i = 0; i < count; i++) { g_hVoteMenu.AddItem(items[i], items[i]); } } g_hVoteMenu.ExitButton = false; g_hVoteMenu.DisplayVoteToAll(20); } public void AdminMenu_VoteGravity(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) { if (action == TopMenuAction_DisplayOption) { Format(buffer, maxlength, "%T", "Gravity vote", param); } else if (action == TopMenuAction_SelectOption) { /* Might need a better way of selecting the list of pre-defined gravity choices */ char items[5][5] ={"200","400","800","1600","3200"}; DisplayVoteGravityMenu(param,5, items); } else if (action == TopMenuAction_DrawOption) { /* disable this option if a vote is already running */ buffer[0] = !IsNewVoteAllowed() ? ITEMDRAW_IGNORE : ITEMDRAW_DEFAULT; } } public Action Command_VoteGravity(int client, int args) { if (args < 1) { ReplyToCommand(client, "[SM] Usage: sm_votegravity [amount2] ... [amount5]"); return Plugin_Handled; } if (IsVoteInProgress()) { ReplyToCommand(client, "[SM] %t", "Vote in Progress"); return Plugin_Handled; } if (!TestVoteDelay(client)) { return Plugin_Handled; } char text[256]; GetCmdArgString(text, sizeof(text)); char items[5][64]; int count; int len, pos; while (pos != -1 && count < 5) { pos = BreakString(text[len], items[count], sizeof(items[])); float temp; if (StringToFloatEx(items[count], temp) == 0) { ReplyToCommand(client, "[SM] %t", "Invalid Amount"); return Plugin_Handled; } count++; if (pos != -1) { len += pos; } } DisplayVoteGravityMenu(client, count, items); return Plugin_Handled; }