/** * vim: set ts=4 : * ============================================================================= * SourceMod Fun Votes Plugin * Implements extra fun vote commands. * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #pragma semicolon 1 #include #include #undef REQUIRE_PLUGIN #include #pragma newdecls required public Plugin myinfo = { name = "Fun Votes", author = "AlliedModders LLC", description = "Fun Vote Commands", version = SOURCEMOD_VERSION, url = "http://www.sourcemod.net/" }; #define VOTE_NO "###no###" #define VOTE_YES "###yes###" Menu g_hVoteMenu = null; ConVar g_Cvar_Limits[5] = {null, ...}; ConVar g_Cvar_Gravity; ConVar g_Cvar_Alltalk; ConVar g_Cvar_FF; // ConVar g_Cvar_Show = null; enum voteType { gravity = 0, burn, slay, alltalk, ff }; voteType g_voteType = gravity; // Menu API does not provide us with a way to pass multiple peices of data with a single // choice, so some globals are used to hold stuff. // int g_voteTarget; /* Holds the target's user id */ #define VOTE_NAME 0 #define VOTE_AUTHID 1 #define VOTE_IP 2 char g_voteInfo[3][65]; /* Holds the target's name, authid, and IP */ TopMenu hTopMenu; #include "funvotes/votegravity.sp" #include "funvotes/voteburn.sp" #include "funvotes/voteslay.sp" #include "funvotes/votealltalk.sp" #include "funvotes/voteff.sp" public void OnPluginStart() { if (FindPluginByFile("basefunvotes.smx") != null) { ThrowError("This plugin replaces basefuncommands. You cannot run both at once."); } LoadTranslations("common.phrases"); LoadTranslations("basevotes.phrases"); LoadTranslations("funvotes.phrases"); LoadTranslations("funcommands.phrases"); RegAdminCmd("sm_votegravity", Command_VoteGravity, ADMFLAG_VOTE, "sm_votegravity [amount2] ... [amount5]"); RegAdminCmd("sm_voteburn", Command_VoteBurn, ADMFLAG_VOTE|ADMFLAG_SLAY, "sm_voteburn "); RegAdminCmd("sm_voteslay", Command_VoteSlay, ADMFLAG_VOTE|ADMFLAG_SLAY, "sm_voteslay "); RegAdminCmd("sm_votealltalk", Command_VoteAlltalk, ADMFLAG_VOTE, "sm_votealltalk"); RegAdminCmd("sm_voteff", Command_VoteFF, ADMFLAG_VOTE, "sm_voteff"); g_Cvar_Limits[0] = CreateConVar("sm_vote_gravity", "0.60", "percent required for successful gravity vote.", 0, true, 0.05, true, 1.0); g_Cvar_Limits[1] = CreateConVar("sm_vote_burn", "0.60", "percent required for successful burn vote.", 0, true, 0.05, true, 1.0); g_Cvar_Limits[2] = CreateConVar("sm_vote_slay", "0.60", "percent required for successful slay vote.", 0, true, 0.05, true, 1.0); g_Cvar_Limits[3] = CreateConVar("sm_vote_alltalk", "0.60", "percent required for successful alltalk vote.", 0, true, 0.05, true, 1.0); g_Cvar_Limits[4] = CreateConVar("sm_vote_ff", "0.60", "percent required for successful friendly fire vote.", 0, true, 0.05, true, 1.0); g_Cvar_Gravity = FindConVar("sv_gravity"); g_Cvar_Alltalk = FindConVar("sv_alltalk"); g_Cvar_FF = FindConVar("mp_friendlyfire"); /* g_Cvar_Show = FindConVar("sm_vote_show"); if (g_Cvar_Show == null) { g_Cvar_Show = CreateConVar("sm_vote_show", "1", "Show player's votes? Default on.", 0, true, 0.0, true, 1.0); } */ AutoExecConfig(true, "funvotes"); /* Account for late loading */ TopMenu topmenu; if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != null)) { OnAdminMenuReady(topmenu); } } public void OnAdminMenuReady(Handle aTopMenu) { TopMenu topmenu = TopMenu.FromHandle(aTopMenu); /* Block us from being called twice */ if (topmenu == hTopMenu) { return; } /* Save the Handle */ hTopMenu = topmenu; /* Build the "Voting Commands" category */ TopMenuObject voting_commands = hTopMenu.FindCategory(ADMINMENU_VOTINGCOMMANDS); if (voting_commands != INVALID_TOPMENUOBJECT) { hTopMenu.AddItem("sm_votegravity", AdminMenu_VoteGravity, voting_commands, "sm_votegravity", ADMFLAG_VOTE); hTopMenu.AddItem("sm_voteburn", AdminMenu_VoteBurn, voting_commands, "sm_voteburn", ADMFLAG_VOTE|ADMFLAG_SLAY); hTopMenu.AddItem("sm_voteslay", AdminMenu_VoteSlay, voting_commands, "sm_voteslay", ADMFLAG_VOTE|ADMFLAG_SLAY); hTopMenu.AddItem("sm_votealltalk", AdminMenu_VoteAllTalk, voting_commands, "sm_votealltalk", ADMFLAG_VOTE); hTopMenu.AddItem("sm_voteff", AdminMenu_VoteFF, voting_commands, "sm_voteff", ADMFLAG_VOTE); } } public int Handler_VoteCallback(Menu menu, MenuAction action, int param1, int param2) { if (action == MenuAction_End) { VoteMenuClose(); } else if (action == MenuAction_Display) { char title[64]; menu.GetTitle(title, sizeof(title)); char buffer[255]; Format(buffer, sizeof(buffer), "%T", title, param1, g_voteInfo[VOTE_NAME]); Panel panel = view_as(param2); panel.SetTitle(buffer); } else if (action == MenuAction_DisplayItem) { char display[64]; menu.GetItem(param2, "", 0, _, display, sizeof(display)); if (strcmp(display, VOTE_NO) == 0 || strcmp(display, VOTE_YES) == 0) { char buffer[255]; Format(buffer, sizeof(buffer), "%T", display, param1); return RedrawMenuItem(buffer); } } /* else if (action == MenuAction_Select) { VoteSelect(menu, param1, param2); }*/ else if (action == MenuAction_VoteCancel && param1 == VoteCancel_NoVotes) { PrintToChatAll("[SM] %t", "No Votes Cast"); } else if (action == MenuAction_VoteEnd) { char item[64]; float percent, limit; int votes, totalVotes; GetMenuVoteInfo(param2, votes, totalVotes); menu.GetItem(param1, item, sizeof(item)); if (strcmp(item, VOTE_NO) == 0 && param1 == 1) { votes = totalVotes - votes; // Reverse the votes to be in relation to the Yes option. } percent = GetVotePercent(votes, totalVotes); limit = g_Cvar_Limits[g_voteType].FloatValue; // A multi-argument vote is "always successful", but have to check if its a Yes/No vote. if ((strcmp(item, VOTE_YES) == 0 && FloatCompare(percent,limit) < 0 && param1 == 0) || (strcmp(item, VOTE_NO) == 0 && param1 == 1)) { /* :TODO: g_voteTarget should be used here and set to -1 if not applicable. */ LogAction(-1, -1, "Vote failed."); PrintToChatAll("[SM] %t", "Vote Failed", RoundToNearest(100.0*limit), RoundToNearest(100.0*percent), totalVotes); } else { PrintToChatAll("[SM] %t", "Vote Successful", RoundToNearest(100.0*percent), totalVotes); switch (g_voteType) { case (gravity): { PrintToChatAll("[SM] %t", "Cvar changed", "sv_gravity", item); LogAction(-1, -1, "Changing gravity to %s due to vote.", item); g_Cvar_Gravity.IntValue = StringToInt(item); } case (burn): { int voteTarget; if((voteTarget = GetClientOfUserId(g_voteTarget)) == 0) { LogAction(-1, -1, "Vote burn failed, unable to burn \"%s\" (reason \"%s\")", g_voteInfo[VOTE_NAME], "Player no longer available"); } else { PrintToChatAll("[SM] %t", "Set target on fire", "_s", g_voteInfo[VOTE_NAME]); LogAction(-1, voteTarget, "Vote burn successful, igniting \"%L\"", voteTarget); IgniteEntity(voteTarget, 19.8); } } case (slay): { int voteTarget; if((voteTarget = GetClientOfUserId(g_voteTarget)) == 0) { LogAction(-1, -1, "Vote slay failed, unable to slay \"%s\" (reason \"%s\")", g_voteInfo[VOTE_NAME], "Player no longer available"); } else { PrintToChatAll("[SM] %t", "Slayed player", g_voteInfo[VOTE_NAME]); LogAction(-1, voteTarget, "Vote slay successful, slaying \"%L\"", voteTarget); ExtinguishEntity(voteTarget); ForcePlayerSuicide(voteTarget); } } case (alltalk): { PrintToChatAll("[SM] %t", "Cvar changed", "sv_alltalk", (g_Cvar_Alltalk.BoolValue ? "0" : "1")); LogAction(-1, -1, "Changing alltalk to %s due to vote.", (g_Cvar_Alltalk.BoolValue ? "0" : "1")); g_Cvar_Alltalk.BoolValue = !g_Cvar_Alltalk.BoolValue; } case (ff): { PrintToChatAll("[SM] %t", "Cvar changed", "mp_friendlyfire", (g_Cvar_FF.BoolValue ? "0" : "1")); LogAction(-1, -1, "Changing friendly fire to %s due to vote.", (g_Cvar_FF.BoolValue ? "0" : "1")); g_Cvar_FF.BoolValue = !g_Cvar_FF.BoolValue; } } } } return 0; } /* void VoteSelect(Menu menu, int param1, int param2 = 0) { if (g_Cvar_VoteShow.IntValue == 1) { char voter[MAX_NAME_LENGTH], junk[64], choice[64]; GetClientName(param1, voter, sizeof(voter)); menu.GetItem(param2, junk, sizeof(junk), _, choice, sizeof(choice)); PrintToChatAll("[SM] %T", "Vote Select", LANG_SERVER, voter, choice); } } */ void VoteMenuClose() { delete g_hVoteMenu; } float GetVotePercent(int votes, int totalVotes) { return float(votes) / float(totalVotes); } bool TestVoteDelay(int client) { int delay = CheckVoteDelay(); if (delay > 0) { if (delay > 60) { ReplyToCommand(client, "[SM] %t", "Vote Delay Minutes", (delay / 60)); } else { ReplyToCommand(client, "[SM] %t", "Vote Delay Seconds", delay); } return false; } return true; }