/** * vim: set ts=4 : * ============================================================================= * SourceMod Basefuncommands Plugin * Provides TimeBomb functionality * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ int g_TimeBombSerial[MAXPLAYERS+1] = { 0, ... }; int g_TimeBombTime[MAXPLAYERS+1] = { 0, ... }; ConVar g_Cvar_TimeBombTicks; ConVar g_Cvar_TimeBombRadius; ConVar g_Cvar_TimeBombMode; void CreateTimeBomb(int client) { g_TimeBombSerial[client] = ++g_Serial_Gen; CreateTimer(1.0, Timer_TimeBomb, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS); g_TimeBombTime[client] = g_Cvar_TimeBombTicks.IntValue; } void KillTimeBomb(int client) { g_TimeBombSerial[client] = 0; if (IsClientInGame(client)) { SetEntityRenderColor(client, 255, 255, 255, 255); } } void KillAllTimeBombs() { for (int i = 1; i <= MaxClients; i++) { KillTimeBomb(i); } } void PerformTimeBomb(int client, int target) { if (g_TimeBombSerial[target] == 0) { CreateTimeBomb(target); LogAction(client, target, "\"%L\" set a TimeBomb on \"%L\"", client, target); } else { KillTimeBomb(target); SetEntityRenderColor(client, 255, 255, 255, 255); LogAction(client, target, "\"%L\" removed a TimeBomb on \"%L\"", client, target); } } public Action Timer_TimeBomb(Handle timer, any value) { int client = value & 0x7f; int serial = value >> 7; if (!IsClientInGame(client) || !IsPlayerAlive(client) || serial != g_TimeBombSerial[client]) { KillTimeBomb(client); return Plugin_Stop; } g_TimeBombTime[client]--; float vec[3]; GetClientEyePosition(client, vec); if (g_TimeBombTime[client] > 0) { int color; if (g_TimeBombTime[client] > 1) { color = RoundToFloor(g_TimeBombTime[client] * (128.0 / g_Cvar_TimeBombTicks.FloatValue)); if (g_BeepSound[0]) { EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN); } } else { color = 0; if (g_FinalSound[0]) { EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN); } } SetEntityRenderColor(client, 255, 128, color, 255); char name[MAX_NAME_LENGTH]; GetClientName(client, name, sizeof(name)); PrintCenterTextAll("%t", "Till Explodes", name, g_TimeBombTime[client]); if (g_BeamSprite > -1 && g_HaloSprite > -1) { GetClientAbsOrigin(client, vec); vec[2] += 10; TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_TimeBombRadius.FloatValue / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0); TE_SendToAll(); TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_TimeBombRadius.FloatValue / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0); TE_SendToAll(); } return Plugin_Continue; } else { if (g_ExplosionSprite > -1) { TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, g_Cvar_TimeBombRadius.IntValue, 5000); TE_SendToAll(); } if (g_BoomSound[0]) { EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN); } ForcePlayerSuicide(client); KillTimeBomb(client); SetEntityRenderColor(client, 255, 255, 255, 255); if (g_Cvar_TimeBombMode.IntValue > 0) { int teamOnly = ((g_Cvar_TimeBombMode.IntValue == 1) ? true : false); for (int i = 1; i <= MaxClients; i++) { if (!IsClientInGame(i) || !IsPlayerAlive(i) || i == client) { continue; } if (teamOnly && GetClientTeam(i) != GetClientTeam(client)) { continue; } float pos[3]; GetClientEyePosition(i, pos); float distance = GetVectorDistance(vec, pos); if (distance > g_Cvar_TimeBombRadius.FloatValue) { continue; } int damage = 220; damage = RoundToFloor(damage * ((g_Cvar_TimeBombRadius.FloatValue - distance) / g_Cvar_TimeBombRadius.FloatValue)); SlapPlayer(i, damage, false); if (g_ExplosionSprite > -1) { TE_SetupExplosion(pos, g_ExplosionSprite, 0.05, 1, 0, 1, 1); TE_SendToAll(); } /* ToDo float dir[3]; SubtractVectors(vec, pos, dir); TR_TraceRayFilter(vec, dir, MASK_SOLID, RayType_Infinite, TR_Filter_Client); if (i == TR_GetEntityIndex()) { int damage = 100; int radius = g_Cvar_TimeBombRadius.IntValue / 2; if (distance > radius) { distance -= radius; damage = RoundToFloor(damage * ((radius - distance) / radius)); } SlapPlayer(i, damage, false); } */ } } return Plugin_Stop; } } public void AdminMenu_TimeBomb(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) { if (action == TopMenuAction_DisplayOption) { Format(buffer, maxlength, "%T", "TimeBomb player", param); } else if (action == TopMenuAction_SelectOption) { DisplayTimeBombMenu(param); } } void DisplayTimeBombMenu(int client) { Menu menu = new Menu(MenuHandler_TimeBomb); char title[100]; Format(title, sizeof(title), "%T:", "TimeBomb player", client); menu.SetTitle(title); menu.ExitBackButton = true; AddTargetsToMenu(menu, client, true, true); menu.Display(client, MENU_TIME_FOREVER); } public int MenuHandler_TimeBomb(Menu menu, MenuAction action, int param1, int param2) { if (action == MenuAction_End) { delete menu; } else if (action == MenuAction_Cancel) { if (param2 == MenuCancel_ExitBack && hTopMenu) { hTopMenu.Display(param1, TopMenuPosition_LastCategory); } } else if (action == MenuAction_Select) { char info[32]; int userid, target; menu.GetItem(param2, info, sizeof(info)); userid = StringToInt(info); if ((target = GetClientOfUserId(userid)) == 0) { PrintToChat(param1, "[SM] %t", "Player no longer available"); } else if (!CanUserTarget(param1, target)) { PrintToChat(param1, "[SM] %t", "Unable to target"); } else { char name[MAX_NAME_LENGTH]; GetClientName(target, name, sizeof(name)); PerformTimeBomb(param1, target); ShowActivity2(param1, "[SM] ", "%t", "Toggled TimeBomb on target", "_s", name); } /* Re-draw the menu if they're still valid */ if (IsClientInGame(param1) && !IsClientInKickQueue(param1)) { DisplayTimeBombMenu(param1); } } } public Action Command_TimeBomb(int client, int args) { if (args < 1) { ReplyToCommand(client, "[SM] Usage: sm_timebomb <#userid|name>"); return Plugin_Handled; } char arg[65]; GetCmdArg(1, arg, sizeof(arg)); char target_name[MAX_TARGET_LENGTH]; int target_list[MAXPLAYERS], target_count; bool tn_is_ml; if ((target_count = ProcessTargetString( arg, client, target_list, MAXPLAYERS, COMMAND_FILTER_ALIVE, target_name, sizeof(target_name), tn_is_ml)) <= 0) { ReplyToTargetError(client, target_count); return Plugin_Handled; } for (int i = 0; i < target_count; i++) { PerformTimeBomb(client, target_list[i]); } if (tn_is_ml) { ShowActivity2(client, "[SM] ", "%t", "Toggled TimeBomb on target", target_name); } else { ShowActivity2(client, "[SM] ", "%t", "Toggled TimeBomb on target", "_s", target_name); } return Plugin_Handled; }