/** * vim: set ts=4 : * ============================================================================= * SourceMod Basefuncommands Plugin * Provides gravity functionality * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ int g_GravityTarget[MAXPLAYERS+1]; void PerformGravity(int client, int target, float amount) { SetEntityGravity(target, amount); LogAction(client, target, "\"%L\" set gravity on \"%L\" (amount \"%f\")", client, target, amount); } public void AdminMenu_Gravity(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) { if (action == TopMenuAction_DisplayOption) { Format(buffer, maxlength, "%T", "Gravity player", param); } else if (action == TopMenuAction_SelectOption) { DisplayGravityMenu(param); } } void DisplayGravityMenu(int client) { Menu menu = new Menu(MenuHandler_Gravity); char title[100]; Format(title, sizeof(title), "%T:", "Gravity player", client); menu.SetTitle(title); menu.ExitBackButton = true; AddTargetsToMenu(menu, client, true, true); menu.Display(client, MENU_TIME_FOREVER); } void DisplayGravityAmountMenu(int client) { Menu menu = new Menu(MenuHandler_GravityAmount); char title[100]; Format(title, sizeof(title), "%T: %N", "Gravity amount", client, GetClientOfUserId(g_GravityTarget[client])); menu.SetTitle(title); menu.ExitBackButton = true; AddTranslatedMenuItem(menu, "4.0", "Gravity Very High", client); AddTranslatedMenuItem(menu, "2.0", "Gravity High", client); AddTranslatedMenuItem(menu, "1.0", "Gravity Normal", client); AddTranslatedMenuItem(menu, "0.5", "Gravity Low", client); AddTranslatedMenuItem(menu, "0.1", "Gravity Very Low", client); menu.Display(client, MENU_TIME_FOREVER); } public int MenuHandler_Gravity(Menu menu, MenuAction action, int param1, int param2) { if (action == MenuAction_End) { delete menu; } else if (action == MenuAction_Cancel) { if (param2 == MenuCancel_ExitBack && hTopMenu) { hTopMenu.Display(param1, TopMenuPosition_LastCategory); } } else if (action == MenuAction_Select) { char info[32]; int userid, target; menu.GetItem(param2, info, sizeof(info)); userid = StringToInt(info); if ((target = GetClientOfUserId(userid)) == 0) { PrintToChat(param1, "[SM] %t", "Player no longer available"); } else if (!CanUserTarget(param1, target)) { PrintToChat(param1, "[SM] %t", "Unable to target"); } else { g_GravityTarget[param1] = userid; DisplayGravityAmountMenu(param1); return; // Return, because we went to a new menu and don't want the re-draw to occur. } /* Re-draw the menu if they're still valid */ if (IsClientInGame(param1) && !IsClientInKickQueue(param1)) { DisplayGravityMenu(param1); } } return; } public int MenuHandler_GravityAmount(Menu menu, MenuAction action, int param1, int param2) { if (action == MenuAction_End) { delete menu; } else if (action == MenuAction_Cancel) { if (param2 == MenuCancel_ExitBack && hTopMenu) { hTopMenu.Display(param1, TopMenuPosition_LastCategory); } } else if (action == MenuAction_Select) { char info[32]; float amount; int target; menu.GetItem(param2, info, sizeof(info)); amount = StringToFloat(info); if ((target = GetClientOfUserId(g_GravityTarget[param1])) == 0) { PrintToChat(param1, "[SM] %t", "Player no longer available"); } else if (!CanUserTarget(param1, target)) { PrintToChat(param1, "[SM] %t", "Unable to target"); } else { char name[MAX_NAME_LENGTH]; GetClientName(target, name, sizeof(name)); PerformGravity(param1, target, amount); ShowActivity2(param1, "[SM] ", "%t", "Set gravity on target", "_s", name, amount); } /* Re-draw the menu if they're still valid */ if (IsClientInGame(param1) && !IsClientInKickQueue(param1)) { DisplayGravityMenu(param1); } } } public Action Command_Gravity(int client, int args) { if (args < 1) { ReplyToCommand(client, "[SM] Usage: sm_gravity <#userid|name> [amount]"); return Plugin_Handled; } char arg[65]; GetCmdArg(1, arg, sizeof(arg)); float amount = 1.0; if (args > 1) { char arg2[20]; GetCmdArg(2, arg2, sizeof(arg2)); if (StringToFloatEx(arg2, amount) == 0) { ReplyToCommand(client, "[SM] %t", "Invalid Amount"); return Plugin_Handled; } if (amount < 0.0) { amount = 0.0; } } char target_name[MAX_TARGET_LENGTH]; int target_list[MAXPLAYERS], target_count; bool tn_is_ml; if ((target_count = ProcessTargetString( arg, client, target_list, MAXPLAYERS, COMMAND_FILTER_ALIVE, target_name, sizeof(target_name), tn_is_ml)) <= 0) { ReplyToTargetError(client, target_count); return Plugin_Handled; } for (int i = 0; i < target_count; i++) { PerformGravity(client, target_list[i], amount); } if (tn_is_ml) { ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", target_name); } else { ShowActivity2(client, "[SM] ", "%t", "Set gravity on target", "_s", target_name); } return Plugin_Handled; }