/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Basefuncommands Plugin
* Provides FireBomb functionality
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
int g_FireBombSerial[MAXPLAYERS+1] = { 0, ... };
int g_FireBombTime[MAXPLAYERS+1] = { 0, ... };
ConVar g_Cvar_BurnDuration;
ConVar g_Cvar_FireBombTicks;
ConVar g_Cvar_FireBombRadius;
ConVar g_Cvar_FireBombMode;
void CreateFireBomb(int client)
{
g_FireBombSerial[client] = ++g_Serial_Gen;
CreateTimer(1.0, Timer_FireBomb, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
g_FireBombTime[client] = g_Cvar_FireBombTicks.IntValue;
}
void KillFireBomb(int client)
{
g_FireBombSerial[client] = 0;
if (IsClientInGame(client))
{
SetEntityRenderColor(client, 255, 255, 255, 255);
}
}
void KillAllFireBombs()
{
for (int i = 1; i <= MaxClients; i++)
{
KillFireBomb(i);
}
}
void PerformBurn(int client, int target, float seconds)
{
IgniteEntity(target, seconds);
LogAction(client, target, "\"%L\" ignited \"%L\" (seconds \"%f\")", client, target, seconds);
}
void PerformFireBomb(int client, int target)
{
if (g_FireBombSerial[client] == 0)
{
CreateFireBomb(target);
LogAction(client, target, "\"%L\" set a FireBomb on \"%L\"", client, target);
}
else
{
KillFireBomb(target);
SetEntityRenderColor(client, 255, 255, 255, 255);
LogAction(client, target, "\"%L\" removed a FireBomb on \"%L\"", client, target);
}
}
public Action Timer_FireBomb(Handle timer, any value)
{
int client = value & 0x7f;
int serial = value >> 7;
if (!IsClientInGame(client)
|| !IsPlayerAlive(client)
|| g_FireBombSerial[client] != serial)
{
KillFireBomb(client);
return Plugin_Stop;
}
g_FireBombTime[client]--;
float vec[3];
GetClientEyePosition(client, vec);
if (g_FireBombTime[client] > 0)
{
int color;
if (g_FireBombTime[client] > 1)
{
color = RoundToFloor(g_FireBombTime[client] * (255.0 / g_Cvar_FireBombTicks.FloatValue));
if (g_BeepSound[0])
{
EmitAmbientSound(g_BeepSound, vec, client, SNDLEVEL_RAIDSIREN);
}
}
else
{
color = 0;
if (g_FinalSound[0])
{
EmitAmbientSound(g_FinalSound, vec, client, SNDLEVEL_RAIDSIREN);
}
}
SetEntityRenderColor(client, 255, color, color, 255);
char name[MAX_NAME_LENGTH];
GetClientName(client, name, sizeof(name));
PrintCenterTextAll("%t", "Till Explodes", name, g_FireBombTime[client]);
if (g_BeamSprite > -1 && g_HaloSprite > -1)
{
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_FireBombRadius.FloatValue / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_FireBombRadius.FloatValue / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
TE_SendToAll();
}
return Plugin_Continue;
}
else
{
if (g_ExplosionSprite > -1)
{
TE_SetupExplosion(vec, g_ExplosionSprite, 0.1, 1, 0, g_Cvar_FireBombRadius.IntValue, 5000);
TE_SendToAll();
}
if (g_BeamSprite > -1 && g_HaloSprite > -1)
{
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 50.0, g_Cvar_FireBombRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 30.0, 1.5, orangeColor, 5, 0);
TE_SendToAll();
vec[2] += 15;
TE_SetupBeamRingPoint(vec, 40.0, g_Cvar_FireBombRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 30.0, 1.5, orangeColor, 5, 0);
TE_SendToAll();
vec[2] += 15;
TE_SetupBeamRingPoint(vec, 30.0, g_Cvar_FireBombRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.7, 30.0, 1.5, orangeColor, 5, 0);
TE_SendToAll();
vec[2] += 15;
TE_SetupBeamRingPoint(vec, 20.0, g_Cvar_FireBombRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.8, 30.0, 1.5, orangeColor, 5, 0);
TE_SendToAll();
}
if (g_BoomSound[0])
{
EmitAmbientSound(g_BoomSound, vec, client, SNDLEVEL_RAIDSIREN);
}
IgniteEntity(client, g_Cvar_BurnDuration.FloatValue);
KillFireBomb(client);
SetEntityRenderColor(client, 255, 255, 255, 255);
if (g_Cvar_FireBombMode.IntValue > 0)
{
int teamOnly = ((g_Cvar_FireBombMode.IntValue == 1) ? true : false);
for (int i = 1; i <= MaxClients; i++)
{
if (!IsClientInGame(i) || !IsPlayerAlive(i) || i == client)
{
continue;
}
if (teamOnly && GetClientTeam(i) != GetClientTeam(client))
{
continue;
}
float pos[3];
GetClientAbsOrigin(i, pos);
float distance = GetVectorDistance(vec, pos);
if (distance > g_Cvar_FireBombRadius.FloatValue)
{
continue;
}
float duration = g_Cvar_BurnDuration.FloatValue;
duration *= (g_Cvar_FireBombRadius.FloatValue - distance) / g_Cvar_FireBombRadius.FloatValue;
IgniteEntity(i, duration);
}
}
return Plugin_Stop;
}
}
public void AdminMenu_Burn(TopMenu topmenu,
TopMenuAction action,
TopMenuObject object_id,
int param,
char[] buffer,
int maxlength)
{
if (action == TopMenuAction_DisplayOption)
{
Format(buffer, maxlength, "%T", "Burn player", param);
}
else if (action == TopMenuAction_SelectOption)
{
DisplayBurnMenu(param);
}
}
public void AdminMenu_FireBomb(TopMenu topmenu,
TopMenuAction action,
TopMenuObject object_id,
int param,
char[] buffer,
int maxlength)
{
if (action == TopMenuAction_DisplayOption)
{
Format(buffer, maxlength, "%T", "FireBomb player", param);
}
else if (action == TopMenuAction_SelectOption)
{
DisplayFireBombMenu(param);
}
}
void DisplayBurnMenu(int client)
{
Menu menu = new Menu(MenuHandler_Burn);
char title[100];
Format(title, sizeof(title), "%T:", "Burn player", client);
menu.SetTitle(title);
menu.ExitBackButton = true;
AddTargetsToMenu(menu, client, true, true);
menu.Display(client, MENU_TIME_FOREVER);
}
void DisplayFireBombMenu(int client)
{
Menu menu = new Menu(MenuHandler_FireBomb);
char title[100];
Format(title, sizeof(title), "%T:", "FireBomb player", client);
menu.SetTitle(title);
menu.ExitBackButton = true;
AddTargetsToMenu(menu, client, true, true);
menu.Display(client, MENU_TIME_FOREVER);
}
public int MenuHandler_Burn(Menu menu, MenuAction action, int param1, int param2)
{
if (action == MenuAction_End)
{
delete menu;
}
else if (action == MenuAction_Cancel)
{
if (param2 == MenuCancel_ExitBack && hTopMenu)
{
hTopMenu.Display(param1, TopMenuPosition_LastCategory);
}
}
else if (action == MenuAction_Select)
{
char info[32];
int userid, target;
menu.GetItem(param2, info, sizeof(info));
userid = StringToInt(info);
if ((target = GetClientOfUserId(userid)) == 0)
{
PrintToChat(param1, "[SM] %t", "Player no longer available");
}
else if (!CanUserTarget(param1, target))
{
PrintToChat(param1, "[SM] %t", "Unable to target");
}
else
{
char name[MAX_NAME_LENGTH];
GetClientName(target, name, sizeof(name));
PerformBurn(param1, target, 20.0);
ShowActivity2(param1, "[SM] ", "%t", "Set target on fire", "_s", name);
}
/* Re-draw the menu if they're still valid */
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
{
DisplayBurnMenu(param1);
}
}
}
public int MenuHandler_FireBomb(Menu menu, MenuAction action, int param1, int param2)
{
if (action == MenuAction_End)
{
delete menu;
}
else if (action == MenuAction_Cancel)
{
if (param2 == MenuCancel_ExitBack && hTopMenu)
{
hTopMenu.Display(param1, TopMenuPosition_LastCategory);
}
}
else if (action == MenuAction_Select)
{
char info[32];
int userid, target;
menu.GetItem(param2, info, sizeof(info));
userid = StringToInt(info);
if ((target = GetClientOfUserId(userid)) == 0)
{
PrintToChat(param1, "[SM] %t", "Player no longer available");
}
else if (!CanUserTarget(param1, target))
{
PrintToChat(param1, "[SM] %t", "Unable to target");
}
else
{
char name[MAX_NAME_LENGTH];
GetClientName(target, name, sizeof(name));
PerformFireBomb(param1, target);
ShowActivity2(param1, "[SM] ", "%t", "Toggled FireBomb on target", "_s", name);
}
/* Re-draw the menu if they're still valid */
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
{
DisplayFireBombMenu(param1);
}
}
}
public Action Command_Burn(int client, int args)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_burn <#userid|name> [time]");
return Plugin_Handled;
}
char arg[65];
GetCmdArg(1, arg, sizeof(arg));
float seconds = g_Cvar_BurnDuration.FloatValue;
if (args > 1)
{
char time[20];
GetCmdArg(2, time, sizeof(time));
if (StringToFloatEx(time, seconds) == 0)
{
ReplyToCommand(client, "[SM] %t", "Invalid Amount");
return Plugin_Handled;
}
}
char target_name[MAX_TARGET_LENGTH];
int target_list[MAXPLAYERS], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (int i = 0; i < target_count; i++)
{
PerformBurn(client, target_list[i], seconds);
}
if (tn_is_ml)
{
ShowActivity2(client, "[SM] ", "%t", "Set target on fire", target_name);
}
else
{
ShowActivity2(client, "[SM] ", "%t", "Set target on fire", "_s", target_name);
}
return Plugin_Handled;
}
public Action Command_FireBomb(int client, int args)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_firebomb <#userid|name>");
return Plugin_Handled;
}
char arg[65];
GetCmdArg(1, arg, sizeof(arg));
char target_name[MAX_TARGET_LENGTH];
int target_list[MAXPLAYERS], target_count;
bool tn_is_ml;
if ((target_count = ProcessTargetString(
arg,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (int i = 0; i < target_count; i++)
{
PerformFireBomb(client, target_list[i]);
}
if (tn_is_ml)
{
ShowActivity2(client, "[SM] ", "%t", "Toggled FireBomb on target", target_name);
}
else
{
ShowActivity2(client, "[SM] ", "%t", "Toggled FireBomb on target", "_s", target_name);
}
return Plugin_Handled;
}