/** * vim: set ts=4 : * ============================================================================= * SourceMod Basefuncommands Plugin * Provides beacon functionality * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ int g_BeaconSerial[MAXPLAYERS+1] = { 0, ... }; ConVar g_Cvar_BeaconRadius; void CreateBeacon(int client) { g_BeaconSerial[client] = ++g_Serial_Gen; CreateTimer(1.0, Timer_Beacon, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS); } void KillBeacon(int client) { g_BeaconSerial[client] = 0; if (IsClientInGame(client)) { SetEntityRenderColor(client, 255, 255, 255, 255); } } void KillAllBeacons() { for (int i = 1; i <= MaxClients; i++) { KillBeacon(i); } } void PerformBeacon(int client, int target) { if (g_BeaconSerial[target] == 0) { CreateBeacon(target); LogAction(client, target, "\"%L\" set a beacon on \"%L\"", client, target); } else { KillBeacon(target); LogAction(client, target, "\"%L\" removed a beacon on \"%L\"", client, target); } } public Action Timer_Beacon(Handle timer, any value) { int client = value & 0x7f; int serial = value >> 7; if (!IsClientInGame(client) || !IsPlayerAlive(client) || g_BeaconSerial[client] != serial) { KillBeacon(client); return Plugin_Stop; } int team = GetClientTeam(client); float vec[3]; GetClientAbsOrigin(client, vec); vec[2] += 10; if (g_BeamSprite > -1 && g_HaloSprite > -1) { TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_BeaconRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0); TE_SendToAll(); if (team == 2) { TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_BeaconRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, redColor, 10, 0); } else if (team == 3) { TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_BeaconRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0); } else { TE_SetupBeamRingPoint(vec, 10.0, g_Cvar_BeaconRadius.FloatValue, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, greenColor, 10, 0); } TE_SendToAll(); } if (g_BlipSound[0]) { GetClientEyePosition(client, vec); EmitAmbientSound(g_BlipSound, vec, client, SNDLEVEL_RAIDSIREN); } return Plugin_Continue; } public void AdminMenu_Beacon(TopMenu topmenu, TopMenuAction action, TopMenuObject object_id, int param, char[] buffer, int maxlength) { if (action == TopMenuAction_DisplayOption) { Format(buffer, maxlength, "%T", "Beacon player", param); } else if (action == TopMenuAction_SelectOption) { DisplayBeaconMenu(param); } } void DisplayBeaconMenu(int client) { Menu menu = new Menu(MenuHandler_Beacon); char title[100]; Format(title, sizeof(title), "%T:", "Beacon player", client); menu.SetTitle(title); menu.ExitBackButton = true; AddTargetsToMenu(menu, client, true, true); menu.Display(client, MENU_TIME_FOREVER); } public int MenuHandler_Beacon(Menu menu, MenuAction action, int param1, int param2) { if (action == MenuAction_End) { delete menu; } else if (action == MenuAction_Cancel) { if (param2 == MenuCancel_ExitBack && hTopMenu) { hTopMenu.Display(param1, TopMenuPosition_LastCategory); } } else if (action == MenuAction_Select) { char info[32]; int userid, target; menu.GetItem(param2, info, sizeof(info)); userid = StringToInt(info); if ((target = GetClientOfUserId(userid)) == 0) { PrintToChat(param1, "[SM] %t", "Player no longer available"); } else if (!CanUserTarget(param1, target)) { PrintToChat(param1, "[SM] %t", "Unable to target"); } else { char name[MAX_NAME_LENGTH]; GetClientName(target, name, sizeof(name)); PerformBeacon(param1, target); ShowActivity2(param1, "[SM] ", "%t", "Toggled beacon on target", "_s", name); } /* Re-draw the menu if they're still valid */ if (IsClientInGame(param1) && !IsClientInKickQueue(param1)) { DisplayBeaconMenu(param1); } } } public Action Command_Beacon(int client, int args) { if (args < 1) { ReplyToCommand(client, "[SM] Usage: sm_beacon <#userid|name>"); return Plugin_Handled; } char arg[65]; GetCmdArg(1, arg, sizeof(arg)); char target_name[MAX_TARGET_LENGTH]; int target_list[MAXPLAYERS], target_count; bool tn_is_ml; if ((target_count = ProcessTargetString( arg, client, target_list, MAXPLAYERS, COMMAND_FILTER_ALIVE, target_name, sizeof(target_name), tn_is_ml)) <= 0) { ReplyToTargetError(client, target_count); return Plugin_Handled; } for (int i = 0; i < target_count; i++) { PerformBeacon(client, target_list[i]); } if (tn_is_ml) { ShowActivity2(client, "[SM] ", "%t", "Toggled beacon on target", target_name); } else { ShowActivity2(client, "[SM] ", "%t", "Toggled beacon on target", "_s", target_name); } return Plugin_Handled; }