/** * vim: set ts=4 : * ============================================================================= * SourceMod Basic Fun Commands Plugin * Implements basic punishment commands. * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #pragma semicolon 1 #include #include #undef REQUIRE_PLUGIN #include #pragma newdecls required public Plugin myinfo = { name = "Fun Commands", author = "AlliedModders LLC", description = "Fun Commands", version = SOURCEMOD_VERSION, url = "http://www.sourcemod.net/" }; // Admin Menu TopMenu hTopMenu; // Sounds char g_BlipSound[PLATFORM_MAX_PATH]; char g_BeepSound[PLATFORM_MAX_PATH]; char g_FinalSound[PLATFORM_MAX_PATH]; char g_BoomSound[PLATFORM_MAX_PATH]; char g_FreezeSound[PLATFORM_MAX_PATH]; // Following are model indexes for temp entities int g_BeamSprite = -1; int g_BeamSprite2 = -1; int g_HaloSprite = -1; int g_GlowSprite = -1; int g_ExplosionSprite = -1; // Basic color arrays for temp entities int redColor[4] = {255, 75, 75, 255}; int orangeColor[4] = {255, 128, 0, 255}; int greenColor[4] = {75, 255, 75, 255}; int blueColor[4] = {75, 75, 255, 255}; int whiteColor[4] = {255, 255, 255, 255}; int greyColor[4] = {128, 128, 128, 255}; // UserMessageId for Fade. UserMsg g_FadeUserMsgId; // Serial Generator for Timer Safety int g_Serial_Gen = 0; EngineVersion g_GameEngine = Engine_Unknown; // Flags used in various timers #define DEFAULT_TIMER_FLAGS TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE // Include various commands and supporting functions #include "funcommands/beacon.sp" #include "funcommands/timebomb.sp" #include "funcommands/fire.sp" #include "funcommands/ice.sp" #include "funcommands/gravity.sp" #include "funcommands/blind.sp" #include "funcommands/noclip.sp" #include "funcommands/drug.sp" public void OnPluginStart() { if (FindPluginByFile("basefuncommands.smx") != null) { ThrowError("This plugin replaces basefuncommands. You cannot run both at once."); } LoadTranslations("common.phrases"); LoadTranslations("funcommands.phrases"); g_GameEngine = GetEngineVersion(); g_FadeUserMsgId = GetUserMessageId("Fade"); RegisterCvars(); RegisterCmds(); HookEvents(); /* Account for late loading */ TopMenu topmenu; if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != null)) { OnAdminMenuReady(topmenu); } } void RegisterCvars() { // beacon g_Cvar_BeaconRadius = CreateConVar("sm_beacon_radius", "375", "Sets the radius for beacon's light rings.", 0, true, 50.0, true, 1500.0); // timebomb g_Cvar_TimeBombTicks = CreateConVar("sm_timebomb_ticks", "10.0", "Sets how long the timebomb fuse is.", 0, true, 5.0, true, 120.0); g_Cvar_TimeBombRadius = CreateConVar("sm_timebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0); g_Cvar_TimeBombMode = CreateConVar("sm_timebomb_mode", "0", "Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0); // fire g_Cvar_BurnDuration = CreateConVar("sm_burn_duration", "20.0", "Sets the default duration of sm_burn and firebomb victims.", 0, true, 0.5, true, 20.0); g_Cvar_FireBombTicks = CreateConVar("sm_firebomb_ticks", "10.0", "Sets how long the FireBomb fuse is.", 0, true, 5.0, true, 120.0); g_Cvar_FireBombRadius = CreateConVar("sm_firebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0); g_Cvar_FireBombMode = CreateConVar("sm_firebomb_mode", "0", "Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0); // ice g_Cvar_FreezeDuration = CreateConVar("sm_freeze_duration", "10.0", "Sets the default duration for sm_freeze and freezebomb victims", 0, true, 1.0, true, 120.0); g_Cvar_FreezeBombTicks = CreateConVar("sm_freezebomb_ticks", "10.0", "Sets how long the freezebomb fuse is.", 0, true, 5.0, true, 120.0); g_Cvar_FreezeBombRadius = CreateConVar("sm_freezebomb_radius", "600", "Sets the freezebomb blast radius.", 0, true, 50.0, true, 3000.0); g_Cvar_FreezeBombMode = CreateConVar("sm_freezebomb_mode", "0", "Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0); AutoExecConfig(true, "funcommands"); } void RegisterCmds() { RegAdminCmd("sm_beacon", Command_Beacon, ADMFLAG_SLAY, "sm_beacon <#userid|name> [0/1]"); RegAdminCmd("sm_timebomb", Command_TimeBomb, ADMFLAG_SLAY, "sm_timebomb <#userid|name> [0/1]"); RegAdminCmd("sm_burn", Command_Burn, ADMFLAG_SLAY, "sm_burn <#userid|name> [time]"); RegAdminCmd("sm_firebomb", Command_FireBomb, ADMFLAG_SLAY, "sm_firebomb <#userid|name> [0/1]"); RegAdminCmd("sm_freeze", Command_Freeze, ADMFLAG_SLAY, "sm_freeze <#userid|name> [time]"); RegAdminCmd("sm_freezebomb", Command_FreezeBomb, ADMFLAG_SLAY, "sm_freezebomb <#userid|name> [0/1]"); RegAdminCmd("sm_gravity", Command_Gravity, ADMFLAG_SLAY, "sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0"); RegAdminCmd("sm_blind", Command_Blind, ADMFLAG_SLAY, "sm_blind <#userid|name> [amount] - Leave amount off to reset."); RegAdminCmd("sm_noclip", Command_NoClip, ADMFLAG_SLAY|ADMFLAG_CHEATS, "sm_noclip <#userid|name>"); RegAdminCmd("sm_drug", Command_Drug, ADMFLAG_SLAY, "sm_drug <#userid|name> [0/1]"); } void HookEvents() { char folder[64]; GetGameFolderName(folder, sizeof(folder)); if (strcmp(folder, "tf") == 0) { HookEvent("teamplay_win_panel", Event_RoundEnd, EventHookMode_PostNoCopy); HookEvent("teamplay_restart_round", Event_RoundEnd, EventHookMode_PostNoCopy); HookEvent("arena_win_panel", Event_RoundEnd, EventHookMode_PostNoCopy); } else if (strcmp(folder, "nucleardawn") == 0) { HookEvent("round_win", Event_RoundEnd, EventHookMode_PostNoCopy); } else { HookEvent("round_end", Event_RoundEnd, EventHookMode_PostNoCopy); } } public void OnMapStart() { GameData gameConfig = new GameData("funcommands.games"); if (gameConfig == null) { SetFailState("Unable to load game config funcommands.games"); return; } if (gameConfig.GetKeyValue("SoundBlip", g_BlipSound, sizeof(g_BlipSound)) && g_BlipSound[0]) { PrecacheSound(g_BlipSound, true); } if (gameConfig.GetKeyValue("SoundBeep", g_BeepSound, sizeof(g_BeepSound)) && g_BeepSound[0]) { PrecacheSound(g_BeepSound, true); } if (gameConfig.GetKeyValue("SoundFinal", g_FinalSound, sizeof(g_FinalSound)) && g_FinalSound[0]) { PrecacheSound(g_FinalSound, true); } if (gameConfig.GetKeyValue("SoundBoom", g_BoomSound, sizeof(g_BoomSound)) && g_BoomSound[0]) { PrecacheSound(g_BoomSound, true); } if (gameConfig.GetKeyValue("SoundFreeze", g_FreezeSound, sizeof(g_FreezeSound)) && g_FreezeSound[0]) { PrecacheSound(g_FreezeSound, true); } char buffer[PLATFORM_MAX_PATH]; if (gameConfig.GetKeyValue("SpriteBeam", buffer, sizeof(buffer)) && buffer[0]) { g_BeamSprite = PrecacheModel(buffer); } if (gameConfig.GetKeyValue("SpriteBeam2", buffer, sizeof(buffer)) && buffer[0]) { g_BeamSprite2 = PrecacheModel(buffer); } if (gameConfig.GetKeyValue("SpriteExplosion", buffer, sizeof(buffer)) && buffer[0]) { g_ExplosionSprite = PrecacheModel(buffer); } if (gameConfig.GetKeyValue("SpriteGlow", buffer, sizeof(buffer)) && buffer[0]) { g_GlowSprite = PrecacheModel(buffer); } if (gameConfig.GetKeyValue("SpriteHalo", buffer, sizeof(buffer)) && buffer[0]) { g_HaloSprite = PrecacheModel(buffer); } delete gameConfig; } public void OnMapEnd() { KillAllBeacons(); KillAllTimeBombs(); KillAllFireBombs(); KillAllFreezes(); KillAllDrugs(); } public Action Event_RoundEnd(Event event, const char[] name, bool dontBroadcast) { KillAllBeacons(); KillAllTimeBombs(); KillAllFireBombs(); KillAllFreezes(); KillAllDrugs(); } public void OnAdminMenuReady(Handle aTopMenu) { TopMenu topmenu = TopMenu.FromHandle(aTopMenu); /* Block us from being called twice */ if (topmenu == hTopMenu) { return; } /* Save the Handle */ hTopMenu = topmenu; /* Find the "Player Commands" category */ TopMenuObject player_commands = hTopMenu.FindCategory(ADMINMENU_PLAYERCOMMANDS); if (player_commands != INVALID_TOPMENUOBJECT) { hTopMenu.AddItem("sm_beacon", AdminMenu_Beacon, player_commands, "sm_beacon", ADMFLAG_SLAY); hTopMenu.AddItem("sm_timebomb", AdminMenu_TimeBomb, player_commands, "sm_timebomb", ADMFLAG_SLAY); hTopMenu.AddItem("sm_burn", AdminMenu_Burn, player_commands, "sm_burn", ADMFLAG_SLAY); hTopMenu.AddItem("sm_firebomb", AdminMenu_FireBomb, player_commands, "sm_firebomb", ADMFLAG_SLAY); hTopMenu.AddItem("sm_freeze", AdminMenu_Freeze, player_commands, "sm_freeze", ADMFLAG_SLAY); hTopMenu.AddItem("sm_freezebomb", AdminMenu_FreezeBomb, player_commands, "sm_freezebomb", ADMFLAG_SLAY); hTopMenu.AddItem("sm_gravity", AdminMenu_Gravity, player_commands, "sm_gravity", ADMFLAG_SLAY); hTopMenu.AddItem("sm_blind", AdminMenu_Blind, player_commands, "sm_blind", ADMFLAG_SLAY); hTopMenu.AddItem("sm_noclip", AdminMenu_NoClip, player_commands, "sm_noclip", ADMFLAG_SLAY); hTopMenu.AddItem("sm_drug", AdminMenu_Drug, player_commands, "sm_drug", ADMFLAG_SLAY); } } void AddTranslatedMenuItem(Menu menu, const char[] opt, const char[] phrase, int client) { char buffer[128]; Format(buffer, sizeof(buffer), "%T", phrase, client); menu.AddItem(opt, buffer); }