/** * vim: set ts=4 : * ============================================================================= * SourceMod Basecomm * Part of Basecomm plugin, menu and other functionality. * * SourceMod (C)2004-2011 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ public int Native_IsClientGagged(Handle hPlugin, int numParams) { int client = GetNativeCell(1); if (client < 1 || client > MaxClients) { return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client); } if (!IsClientInGame(client)) { return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client); } return playerstate[client].isGagged; } public int Native_IsClientMuted(Handle hPlugin, int numParams) { int client = GetNativeCell(1); if (client < 1 || client > MaxClients) { return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client); } if (!IsClientInGame(client)) { return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client); } return playerstate[client].isMuted; } public int Native_SetClientGag(Handle hPlugin, int numParams) { int client = GetNativeCell(1); if (client < 1 || client > MaxClients) { return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client); } if (!IsClientInGame(client)) { return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client); } bool gagState = GetNativeCell(2); if (gagState) { if (playerstate[client].isGagged) { return false; } PerformGag(-1, client, true); } else { if (!playerstate[client].isGagged) { return false; } PerformUnGag(-1, client, true); } return true; } public int Native_SetClientMute(Handle hPlugin, int numParams) { int client = GetNativeCell(1); if (client < 1 || client > MaxClients) { return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client); } if (!IsClientInGame(client)) { return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client); } bool muteState = GetNativeCell(2); if (muteState) { if (playerstate[client].isMuted) { return false; } PerformMute(-1, client, true); } else { if (!playerstate[client].isMuted) { return false; } PerformUnMute(-1, client, true); } return true; }