/** * vim: set ts=4 : * ============================================================================= * SourceMod Communication Plugin * Provides fucntionality for controlling communication on the server * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * 1 * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include #include #undef REQUIRE_PLUGIN #include #pragma semicolon 1 #pragma newdecls required public Plugin myinfo = { name = "Basic Comm Control", author = "AlliedModders LLC", description = "Provides methods of controlling communication.", version = SOURCEMOD_VERSION, url = "http://www.sourcemod.net/" }; enum struct PlayerState { bool isMuted; // Is the player muted? bool isGagged; // Is the player gagged? int gagTarget; } PlayerState playerstate[MAXPLAYERS+1]; ConVar g_Cvar_Deadtalk; // Holds the handle for sm_deadtalk ConVar g_Cvar_Alltalk; // Holds the handle for sv_alltalk bool g_Hooked = false; // Tracks if we've hooked events for deadtalk TopMenu hTopMenu; #include "basecomm/gag.sp" #include "basecomm/natives.sp" #include "basecomm/forwards.sp" public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max) { CreateNative("BaseComm_IsClientGagged", Native_IsClientGagged); CreateNative("BaseComm_IsClientMuted", Native_IsClientMuted); CreateNative("BaseComm_SetClientGag", Native_SetClientGag); CreateNative("BaseComm_SetClientMute", Native_SetClientMute); RegPluginLibrary("basecomm"); return APLRes_Success; } public void OnPluginStart() { LoadTranslations("common.phrases"); LoadTranslations("basecomm.phrases"); g_Cvar_Deadtalk = CreateConVar("sm_deadtalk", "0", "Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.", 0, true, 0.0, true, 2.0); g_Cvar_Alltalk = FindConVar("sv_alltalk"); RegAdminCmd("sm_mute", Command_Mute, ADMFLAG_CHAT, "sm_mute - Removes a player's ability to use voice."); RegAdminCmd("sm_gag", Command_Gag, ADMFLAG_CHAT, "sm_gag - Removes a player's ability to use chat."); RegAdminCmd("sm_silence", Command_Silence, ADMFLAG_CHAT, "sm_silence - Removes a player's ability to use voice or chat."); RegAdminCmd("sm_unmute", Command_Unmute, ADMFLAG_CHAT, "sm_unmute - Restores a player's ability to use voice."); RegAdminCmd("sm_ungag", Command_Ungag, ADMFLAG_CHAT, "sm_ungag - Restores a player's ability to use chat."); RegAdminCmd("sm_unsilence", Command_Unsilence, ADMFLAG_CHAT, "sm_unsilence - Restores a player's ability to use voice and chat."); g_Cvar_Deadtalk.AddChangeHook(ConVarChange_Deadtalk); g_Cvar_Alltalk.AddChangeHook(ConVarChange_Alltalk); /* Account for late loading */ TopMenu topmenu; if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != null)) { OnAdminMenuReady(topmenu); } } public void OnAdminMenuReady(Handle aTopMenu) { TopMenu topmenu = TopMenu.FromHandle(aTopMenu); /* Block us from being called twice */ if (topmenu == hTopMenu) { return; } /* Save the Handle */ hTopMenu = topmenu; /* Build the "Player Commands" category */ TopMenuObject player_commands = hTopMenu.FindCategory(ADMINMENU_PLAYERCOMMANDS); if (player_commands != INVALID_TOPMENUOBJECT) { hTopMenu.AddItem("sm_gag", AdminMenu_Gag, player_commands, "sm_gag", ADMFLAG_CHAT); } } public void ConVarChange_Deadtalk(ConVar convar, const char[] oldValue, const char[] newValue) { if (g_Cvar_Deadtalk.IntValue) { HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post); HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post); g_Hooked = true; } else if (g_Hooked) { UnhookEvent("player_spawn", Event_PlayerSpawn); UnhookEvent("player_death", Event_PlayerDeath); g_Hooked = false; } } public bool OnClientConnect(int client, char[] rejectmsg, int maxlen) { playerstate[client].isGagged = false; playerstate[client].isMuted = false; return true; } public Action OnClientSayCommand(int client, const char[] command, const char[] sArgs) { if (client && playerstate[client].isGagged) { return Plugin_Stop; } return Plugin_Continue; } public void ConVarChange_Alltalk(ConVar convar, const char[] oldValue, const char[] newValue) { int mode = g_Cvar_Deadtalk.IntValue; for (int i = 1; i <= MaxClients; i++) { if (!IsClientInGame(i)) { continue; } if (playerstate[i].isMuted) { SetClientListeningFlags(i, VOICE_MUTED); } else if (g_Cvar_Alltalk.BoolValue) { SetClientListeningFlags(i, VOICE_NORMAL); } else if (!IsPlayerAlive(i)) { if (mode == 1) { SetClientListeningFlags(i, VOICE_LISTENALL); } else if (mode == 2) { SetClientListeningFlags(i, VOICE_TEAM); } } } } public void Event_PlayerSpawn(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(event.GetInt("userid")); if (!client) { return; } if (playerstate[client].isMuted) { SetClientListeningFlags(client, VOICE_MUTED); } else { SetClientListeningFlags(client, VOICE_NORMAL); } } public void Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(event.GetInt("userid")); if (!client) { return; } if (playerstate[client].isMuted) { SetClientListeningFlags(client, VOICE_MUTED); return; } if (g_Cvar_Alltalk.BoolValue) { SetClientListeningFlags(client, VOICE_NORMAL); return; } int mode = g_Cvar_Deadtalk.IntValue; if (mode == 1) { SetClientListeningFlags(client, VOICE_LISTENALL); } else if (mode == 2) { SetClientListeningFlags(client, VOICE_TEAM); } }