/** * vim: set ts=4 : * ============================================================================= * SourceMod Anti-Flood Plugin * Protects against chat flooding. * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #pragma semicolon 1 #include #pragma newdecls required public Plugin myinfo = { name = "Anti-Flood", author = "AlliedModders LLC", description = "Protects against chat flooding", version = SOURCEMOD_VERSION, url = "http://www.sourcemod.net/" }; enum struct PlayerInfo { float lastTime; /* Last time player used say or say_team */ int tokenCount; /* Number of flood tokens player has */ } PlayerInfo playerinfo[MAXPLAYERS+1]; ConVar sm_flood_time; /* Handle to sm_flood_time convar */ float max_chat; public void OnPluginStart() { sm_flood_time = CreateConVar("sm_flood_time", "0.75", "Amount of time allowed between chat messages"); } public void OnClientPutInServer(int client) { playerinfo[client].lastTime = 0.0; playerinfo[client].tokenCount = 0; } public bool OnClientFloodCheck(int client) { max_chat = sm_flood_time.FloatValue; if (max_chat <= 0.0 || CheckCommandAccess(client, "sm_flood_access", ADMFLAG_ROOT, true)) { return false; } if (playerinfo[client].lastTime >= GetGameTime()) { /* If player has 3 or more flood tokens, block their message */ if (playerinfo[client].tokenCount >= 3) { return true; } } return false; } public void OnClientFloodResult(int client, bool blocked) { if (max_chat <= 0.0 || CheckCommandAccess(client, "sm_flood_access", ADMFLAG_ROOT, true)) { return; } float curTime = GetGameTime(); float newTime = curTime + max_chat; if (playerinfo[client].lastTime >= curTime) { /* If the last message was blocked, update their time limit */ if (blocked) { newTime += 3.0; } /* Add one flood token when player goes over chat time limit */ else if (playerinfo[client].tokenCount < 3) { playerinfo[client].tokenCount++; } } else if (playerinfo[client].tokenCount > 0) { /* Remove one flood token when player chats within time limit (slow decay) */ playerinfo[client].tokenCount--; } playerinfo[client].lastTime = newTime; }