/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Zombie Panic! Source */ "zps" { "Offsets" { "GiveNamedItem" { "windows" "420" "linux" "421" } "RemovePlayerItem" { "windows" "288" "linux" "289" } "Weapon_GetSlot" { "windows" "283" "linux" "284" } "Ignite" { "windows" "223" "linux" "224" } "Extinguish" { "windows" "227" "linux" "228" } "Teleport" { "windows" "118" "linux" "119" } "CommitSuicide" { "windows" "461" "linux" "461" } "GetVelocity" { "windows" "154" "linux" "155" } "EyeAngles" { "windows" "145" "linux" "146" } "AcceptInput" { "windows" "44" "linux" "45" } "SetEntityModel" { "windows" "32" "linux" "33" } "WeaponEquip" { "windows" "276" "linux" "277" } "Activate" { "windows" "41" "linux" "42" } "PlayerRunCmd" { "windows" "440" "linux" "441" } } "Signatures" { "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x2A\x2A\x53\x8B\x5D\x2A\x8B\xC1\x8B\x2A\x2A\x56\x57" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } }