/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* SourceForts */ "sourceforts" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "328" "linux" "329" } "RemovePlayerItem" { "windows" "226" "linux" "227" } "Weapon_GetSlot" { "windows" "224" "linux" "225" } "Ignite" { "windows" "188" "linux" "189" } "Extinguish" { "windows" "189" "linux" "190" } "Teleport" { "windows" "98" "linux" "99" } "CommitSuicide" { "windows" "356" "linux" "357" } "GetVelocity" { "windows" "126" "linux" "127" } "EyeAngles" { "windows" "118" "linux" "119" } "DispatchKeyValue" { "windows" "31" "linux" "30" } "DispatchKeyValueFloat" { "windows" "30" "linux" "31" } "DispatchKeyValueVector" { "windows" "29" "linux" "32" } "AcceptInput" { "windows" "35" "linux" "36" } "SetEntityModel" { "windows" "25" "linux" "26" } "WeaponEquip" { "windows" "217" "linux" "218" } "Activate" { "windows" "32" "linux" "33" } "PlayerRunCmd" { "windows" "346" "linux" "347" } } "Keys" { "GameRulesProxy" "CHL2MPGameRulesProxy" "GameRulesDataTable" "hl2mp_gamerules_data" } } }