/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* The Ship */ "ship" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "316" "linux" "317" } "RemovePlayerItem" { "windows" "220" "linux" "221" } "Weapon_GetSlot" { "windows" "218" "linux" "219" } "Ignite" { "windows" "180" "linux" "181" } "Extinguish" { "windows" "181" "linux" "182" } "Teleport" { "windows" "100" "linux" "101" } "CommitSuicide" { "windows" "343" "linux" "344" } "GetVelocity" { "windows" "124" "linux" "125" } "EyeAngles" { "windows" "116" "linux" "117" } "DispatchKeyValue" { "windows" "35" "linux" "34" } "DispatchKeyValueFloat" { "windows" "34" "linux" "35" } "DispatchKeyValueVector" { "windows" "33" "linux" "36" } "AcceptInput" { "windows" "39" "linux" "40" } "SetEntityModel" { "windows" "30" "linux" "31" } "WeaponEquip" { "windows" "211" "linux" "212" } "Activate" { "windows" "37" "linux" "38" } /* Temp Entities */ "TE_GetServerClass" { "windows" "0" "linux" "0" } } "Signatures" { "DispatchSpawn" { "library" "server" "linux" "@_Z13DispatchSpawnP11CBaseEntity" "windows" "\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60\x8B\0x16" } "CreateEntityByName" { "library" "server" "linux" "@_Z18CreateEntityByNamePKci" "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0" } } } }