/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Obsidian Conflict 1.35 */ "obsidian" { "Offsets" { "GiveNamedItem" { "windows" "351" } "RemovePlayerItem" { "windows" "237" } "Weapon_GetSlot" { "windows" "235" } "Ignite" { "windows" "190" } "Extinguish" { "windows" "194" } "Teleport" { "windows" "100" } "CommitSuicide" { "windows" "396" } "GetVelocity" { "windows" "127" } "EyeAngles" { "windows" "119" } "AcceptInput" { "windows" "34" } "SetEntityModel" { "windows" "23" } "WeaponEquip" { "windows" "228" } "Activate" { "windows" "31" } "PlayerRunCmd" { "windows" "371" } /* Offset into CBaseTempEntity constructor (vs2010 moved it!) */ "s_pTempEntities" { "windows" "19" } "GetTEName" { "windows" "4" } "GetTENext" { "windows" "8" } "TE_GetServerClass" { "windows" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x55\x8B\xEC\x8B\xC1\x8B\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x8B\x15\x2A\x2A\x2A\x2A\x89" } "FindEntityByClassname" { "library" "server" "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x2A\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74" } "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x89" } } } }