"Games" { /* Nuclear Dawn */ /* General Temp Entities */ "#default" { "Offsets" { /* Offset into CBaseTempEntity constructor */ "s_pTempEntities" { "windows" "19" } "GetTEName" { "windows" "4" "linux" "4" "mac" "4" } "GetTENext" { "windows" "8" "linux" "8" "mac" "8" } "TE_GetServerClass" { "windows" "0" "linux" "0" "mac" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x08\xC7\x2A\x2A\x2A\x2A\x2A\x89\x48\x04\x8B" } "s_pTempEntities" { "library" "server" "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" } } } /* CGlobalEntityList */ "#default" { "Signatures" { /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x16\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x31\x8B" "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } } } /* IServer interface pointer */ "#default" { "Keys" { /* Signature for the beginning of IVEngineServer::CreateFakeClient. * * The engine binary is not actually scanned in order to look for * this. SourceHook is used to used to determine the address of the * function and this signature is used to verify that it contains * the expected code. A pointer to sv (IServer interface) is used * here. */ "CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x45\x08\x50\xB9" } "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { "windows" "8" } } "Signatures" { /* CBaseServer object for IServer interface */ "sv" { "library" "engine" "linux" "@sv" "mac" "@sv" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { /* Not 100% sure on this, why would windows change and not linux - TEST ME */ "windows" "17" "linux" "61" "mac" "61" } /** * CBaseClient::SetName(char const*); * Linux offset straight from VTable dump. * Has string "(%d)%-0.*s" */ "SetClientName" { "windows" "16" "linux" "60" "mac" "60" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+0B0h], 0 * Win: mov byte ptr [esi+0B0h], 0 * * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. */ "InfoChanged" { "windows" "164" "linux" "164" "mac" "164" } } } "nucleardawn" { "Offsets" { "GiveNamedItem" { "windows" "443" "linux" "444" "mac" "444" } "RemovePlayerItem" { "windows" "301" "linux" "302" "mac" "302" } "Weapon_GetSlot" { "windows" "299" "linux" "300" "mac" "300" } "Ignite" { "windows" "234" "linux" "235" "mac" "235" } "Extinguish" { "windows" "237" "linux" "238" "mac" "238" } "Teleport" { "windows" "128" "linux" "129" "mac" "129" } "CommitSuicide" { "windows" "488" "linux" "488" "mac" "488" } "GetVelocity" { "windows" "160" "linux" "161" "mac" "161" } "EyeAngles" { "windows" "151" "linux" "152" "mac" "152" } "AcceptInput" { "windows" "44" "linux" "45" "mac" "45" } "SetEntityModel" { "windows" "27" "linux" "28" "mac" "28" } "WeaponEquip" { "windows" "292" "linux" "293" "mac" "293" } "Activate" { "windows" "36" "linux" "37" "mac" "37" } "PlayerRunCmd" { "windows" "466" "linux" "467" "mac" "467" } } "Keys" { "GameRulesProxy" "CNuclearDawnRulesProxy" "GameRulesDataTable" "nd_gamerules_data" } "Signatures" { "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x14\xD9\x45\x10\x8B\x45\x0C\x56\x8B" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } }