/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* General GameRules */ "#default" { "Offsets" { /* Offset into CreateGameRulesObject */ "g_pGameRules" { "windows" "5" } } "Signatures" { /* This signature sometimes has multiple matches, but this * does not matter as g_pGameRules is involved in all of them. * The same g_pGameRules offset applies to each match. * * Sometimes this block of bytes is at the beginning of the static * CreateGameRulesObject function and sometimes it is in the middle * of an entirely different function. This depends on the game. */ "CreateGameRulesObject" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01" } "g_pGameRules" { "library" "server" "linux" "@g_pGameRules" "mac" "@g_pGameRules" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "Signatures" { "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x28\x01\x00\x00\xD9\x45\x24\x53\x8B\xD9\xC7\x45\xF0\x00\x00\x00\x00\x8B\x4D\x1C\x56\x57\x8B" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } /* No More Room in Hell */ "nmrih" { "Offsets" { "GiveNamedItem" { "windows" "415" "linux" "416" "mac" "416" } "RemovePlayerItem" { "windows" "273" "linux" "274" "mac" "274" } "Weapon_GetSlot" { "windows" "271" "linux" "272" "mac" "272" } "Ignite" { "windows" "211" "linux" "212" "mac" "212" } "Extinguish" { "windows" "215" "linux" "216" "mac" "216" } "Teleport" { "windows" "110" "linux" "111" "mac" "111" } "CommitSuicide" { "windows" "454" "linux" "454" "mac" "454" } "GetVelocity" { "windows" "142" "linux" "143" "mac" "143" } "EyeAngles" { "windows" "133" "linux" "134" "mac" "134" } "AcceptInput" { "windows" "36" "linux" "37" "mac" "37" } "SetEntityModel" { "windows" "24" "linux" "25" "mac" "25" } "WeaponEquip" { "windows" "264" "linux" "265" "mac" "265" } "Activate" { "windows" "33" "linux" "34" "mac" "34" } "PlayerRunCmd" { "windows" "433" "linux" "434" "mac" "434" } "GiveAmmo" { "windows" "254" "linux" "255" "mac" "255" } } } }