/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* IOSoccer */ "iosoccer" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "336" "linux" "337" } "RemovePlayerItem" { "windows" "241" "linux" "242" } "Weapon_GetSlot" { "windows" "239" "linux" "240" } "Ignite" { "windows" "196" "linux" "197" } "Extinguish" { "windows" "200" "linux" "201" } "Teleport" { "windows" "103" "linux" "104" } "CommitSuicide" { "windows" "378" "linux" "378" } "GetVelocity" { "windows" "133" "linux" "134" } "EyeAngles" { "windows" "125" "linux" "126" } "AcceptInput" { "windows" "34" "linux" "35" } "SetEntityModel" { "windows" "23" "linux" "24" } "WeaponEquip" { "windows" "232" "linux" "233" } "Activate" { "windows" "31" "linux" "32" } "PlayerRunCmd" { "windows" "356" "linux" "357" } } "Keys" { "GameRulesProxy" "CSDKGameRulesProxy" "GameRulesDataTable" "sdk_gamerules_data" } } }