/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Hidden:Source Beta 4b */ "hidden" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "348" "linux" "349" } "RemovePlayerItem" { "windows" "207" "linux" "208" } "Weapon_GetSlot" { "windows" "205" "linux" "206" } "Ignite" { "windows" "170" "linux" "171" } "Extinguish" { "windows" "171" "linux" "172" } "Teleport" { "windows" "90" "linux" "91" } "GetVelocity" { "windows" "114" "linux" "115" } "EyeAngles" { "windows" "106" "linux" "107" } "DispatchKeyValue" { "windows" "30" "linux" "29" } "DispatchKeyValueFloat" { "windows" "29" "linux" "30" } "DispatchKeyValueVector" { "windows" "28" "linux" "31" } "AcceptInput" { "windows" "34" "linux" "35" } "SetEntityModel" { "windows" "25" "linux" "26" } "Activate" { "windows" "32" "linux" "33" } "TE_GetServerClass" { "windows" "0" "linux" "0" } "WeaponEquip" { "windows" "198" "linux" "199" } "PlayerRunCmd" { "windows" "364" "linux" "365" } "GiveAmmo" { "windows" "194" "linux" "195" } } "Signatures" { "DispatchSpawn" { "library" "server" "linux" "@_Z13DispatchSpawnP11CBaseEntity" "windows" "\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x14" } "FireOutput" { "library" "server" "windows" "\x83\xEC\x2A\x53\x55\x56\x8B\x71\x2A\x85\xF6\x57\x89" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } }