/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Firearms: Source */ "fas" { "Offsets" { "GiveNamedItem" { "windows" "354" "linux" "355" } "RemovePlayerItem" { "windows" "240" "linux" "241" } "Weapon_GetSlot" { "windows" "238" "linux" "239" } "Ignite" { "windows" "193" "linux" "194" } "Extinguish" { "windows" "197" "linux" "208" } "Teleport" { "windows" "100" "linux" "101" } "CommitSuicide" { "windows" "396" "linux" "396" } "GetVelocity" { "windows" "130" "linux" "131" } "EyeAngles" { "windows" "122" "linux" "123" } "AcceptInput" { "windows" "34" "linux" "35" } "Activate" { "windows" "31" "linux" "32" } "SetEntityModel" { "windows" "23" "linux" "24" } "WeaponEquip" { "windows" "231" "linux" "232" } "PlayerRunCmd" { "windows" "374" "linux" "375" } } "Signatures" { "FindEntityByClassname" { "library" "server" "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\x8D\xA4\x24\x00\x00\x00\x00\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\xC4\x04\xEB\x2A\x39\x2A\x2A\x74\x2A\x53" "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } "FireOutput" { "library" "server" "windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x71\x2A\x57\x89\x2A\x2A\x2A\xC7" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } }