/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Eternal Silence */ "esmod" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "333" } "RemovePlayerItem" { "windows" "231" } "Weapon_GetSlot" { "windows" "229" } "Ignite" { "windows" "193" } "Extinguish" { "windows" "194" } "Teleport" { "windows" "100" } "CommitSuicide" { "windows" "361" } "GetVelocity" { "windows" "128" } "EyeAngles" { "windows" "120" } "DispatchKeyValue" { "windows" "33" } "DispatchKeyValueFloat" { "windows" "32" } "DispatchKeyValueVector" { "windows" "31" } "AcceptInput" { "windows" "37" } "SetEntityModel" { "windows" "27" } "WeaponEquip" { "windows" "222" } "Activate" { "windows" "34" } "PlayerRunCmd" { "windows" "304" } /* Offset into CreateGameRulesObject */ "g_pGameRules" { "windows" "2" } } "Signatures" { "CreateGameRulesObject" { "library" "server" "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\c2A\x2A\x6A\x01\xFF" } "FindEntityByClassname" { "library" "server" "windows" "\x53\x55\x56\x8B\xF1\x8B\x2A\x2A\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x2A\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\xEB\x2A\x8D\x2A\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\x2A\x2A\xEB\x2A\x39" } "DispatchSpawn" { "library" "server" "windows" "\x53\x55\x56\x8B\x2A\x2A\x2A\x85\xF6\x57\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x03\x8B" } "CreateEntityByName" { "library" "server" "windows" "\x56\x8B\x2A\x2A\x2A\x83\xFE\xFF\x57\x8B\x2A\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x01\x8B\x2A\x2A\x56\xFF\xD2" } "FireOutput" { "library" "server" "windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x2A\x85\xF6\x57" } } } }