/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* General Temp Entities */ "#default" { "Offsets" { "GetTEName" { "windows" "4" "linux" "4" "mac" "4" } "GetTENext" { "windows" "8" "linux" "8" "mac" "8" } "TE_GetServerClass" { "windows" "0" "linux" "0" "mac" "0" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "Signatures" { "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x20\x8B\xC1\x8B\x4D\x1C\x56\x57\x8B" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s" * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { "windows" "18" "linux" "58" "mac" "58" } /** * CBaseClient::SetName(char const*); * Linux offset straight from VTable dump. * Has string "(%d)%-0.*s" */ "SetClientName" { "windows" "17" "linux" "57" "mac" "57" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+98h], 0 * Win: mov byte ptr [esi+0A4h], 0 */ "InfoChanged" { "windows" "140" "linux" "140" "mac" "140" } } } "#default" { "Offsets" { "GiveNamedItem" { "windows" "423" "linux" "424" "mac" "424" } "RemovePlayerItem" { "windows" "289" "linux" "290" "mac" "290" } "Weapon_GetSlot" { "windows" "287" "linux" "288" "mac" "288" } "Ignite" { "windows" "226" "linux" "227" "mac" "227" } "Extinguish" { "windows" "230" "linux" "231" "mac" "231" } "Teleport" { "windows" "117" "linux" "118" "mac" "118" } "CommitSuicide" { "windows" "463" "linux" "463" "mac" "463" } "GetVelocity" { "windows" "150" "linux" "151" "mac" "151" } "EyeAngles" { "windows" "140" "linux" "141" "mac" "141" } "SetEntityModel" { "windows" "25" "linux" "26" "mac" "26" } "AcceptInput" { "windows" "38" "linux" "39" "mac" "39" } "WeaponEquip" { "windows" "280" "linux" "281" "mac" "281" } "Activate" { "windows" "35" "linux" "36" "mac" "36" } "PlayerRunCmd" { "windows" "442" "linux" "443" "mac" "443" } "GiveAmmo" { "windows" "271" "linux" "272" "mac" "272" } } "Keys" { "GameRulesProxy" "CBM_MP_GameRulesProxy" "GameRulesDataTable" "blackmesa_mp_gamerules_data" } } }