/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Sounds */ "#default" { "Keys" { "SlapSoundCount" "7" "SlapSound1" "player/pl_pain1.wav" "SlapSound2" "player/pl_pain2.wav" "SlapSound3" "player/pl_pain3.wav" "SlapSound4" "player/pl_pain4.wav" "SlapSound5" "player/pl_pain5.wav" "SlapSound6" "player/pl_pain6.wav" "SlapSound7" "player/pl_pain7.wav" } } /* General Temp Entities */ "#default" { "Offsets" { /* Offset into CBaseTempEntity constructor */ "s_pTempEntities" { "windows" "16" } "GetTEName" { "windows" "4" "linux" "4" "mac" "4" } "GetTENext" { "windows" "8" "linux" "8" "mac" "8" } "TE_GetServerClass" { "windows" "0" "linux" "0" "mac" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01\x2A\x2A\x2A\x2A\xA1" } "s_pTempEntities" { "library" "server" "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" } } } /* CGlobalEntityList */ "#default" { "Signatures" { /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x08\x57\x85\xC9\x74\x26\x8B\x01\xFF\x50\x08\x8B\x00\x83\xF8\xFF\x75\x0E\xB8\xFF\x1F\x00\x00\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x12\x0F\xB7\xC0\x8D\x04\x40\x8B\x74\xC6\x10\xEB\x06\x8B\xB6\x2A\x2A\x2A\x2A\x85\xF6\x74\x4C" "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } } } /* General GameRules */ "#default" { "Keys" { "GameRulesProxy" "CINSRulesProxy" } "Offsets" { /* Offset into CreateGameRulesObject */ "g_pGameRules" { "windows" "5" } } "Signatures" { /* This signature sometimes has multiple matches, but this * does not matter as g_pGameRules is involved in all of them. * The same g_pGameRules offset applies to each match. * * Sometimes this block of bytes is at the beginning of the static * CreateGameRulesObject function and sometimes it is in the middle * of an entirely different function. This depends on the game. */ "CreateGameRulesObject" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x07\x8B" } "g_pGameRules" { "library" "server" "linux" "@g_pGameRules" "mac" "@g_pGameRules" } } } /* EntityFactoryDictionary function */ "#default" { "Signatures" { "EntityFactory" { "library" "server" "windows" "\xA1\x2A\x2A\x2A\x2A\xA8\x01\x75\x1F\x83\xC8\x01\xB9\x2A\x2A\x2A\x2A\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8" "linux" "@_Z23EntityFactoryDictionaryv" "mac" "@_Z23EntityFactoryDictionaryv" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "Signatures" { "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x20\x01\x00\x00\x53\x8B\xC1" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { "windows" "22" "linux" "69" "mac" "69" } /** * CBaseClient::SetName(char const*); * Linux offset straight from VTable dump. * Has string "(%d)%-0.*s" */ "SetClientName" { "windows" "21" "linux" "68" "mac" "68" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+0B0h], 0 * Win: mov byte ptr [esi+0B0h], 0 * * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. */ "InfoChanged" { "windows" "176" "linux" "176" "mac" "176" } } } "#default" { "Offsets" { "GiveNamedItem" { "windows" "441" "linux" "442" "mac" "442" } "RemovePlayerItem" { "windows" "290" "linux" "291" "mac" "291" } "Weapon_GetSlot" { "windows" "288" "linux" "289" "mac" "289" } "Ignite" { "windows" "223" "linux" "224" "mac" "224" } "Extinguish" { "windows" "226" "linux" "227" "mac" "227" } "Teleport" { "windows" "115" "linux" "116" "mac" "116" } "CommitSuicide" { "windows" "490" "linux" "490" "mac" "490" } "GetVelocity" { "windows" "140" "linux" "141" "mac" "141" } "EyeAngles" { "windows" "131" "linux" "132" "mac" "132" } "AcceptInput" { "windows" "40" "linux" "41" "mac" "41" } "SetEntityModel" { "windows" "24" "linux" "25" "mac" "25" } "WeaponEquip" { "windows" "281" "linux" "282" "mac" "282" } "Activate" { "windows" "35" "linux" "36" "mac" "36" } "PlayerRunCmd" { "windows" "460" "linux" "461" "mac" "461" } } } }