/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { "#default" { "Keys" { "GameRulesProxy" "CHL2MPGameRulesProxy" "GameRulesDataTable" "hl2mp_gamerules_data" } } /* General Temp Entities */ "#default" { "#supported" { "game" "eye" } "Offsets" { /* Offset into CBaseTempEntity constructor */ "s_pTempEntities" { "windows" "17" } "GetTEName" { "windows" "4" } "GetTENext" { "windows" "8" } "TE_GetServerClass" { "windows" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" } } } /* CGlobalEntityList */ "#default" { "#supported" { "game" "eye" } "Signatures" { /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03" } } } /* IServer interface pointer */ "#default" { "Keys" { /* Signature for the beginning of IVEngineServer::CreateFakeClient. * * The engine binary is not actually scanned in order to look for * this. SourceHook is used to used to determine the address of the * function and this signature is used to verify that it contains * the expected code. A pointer to sv (IServer interface) is used * here. */ "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8" } "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { "windows" "6" } } } /* EntityFactoryDictionary function */ "#default" { "Signatures" { "EntityFactory" { "library" "server" "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "#supported" { "game" "eye" } "Signatures" { "FireOutput" { "library" "server" "windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { "windows" "17" } /** * CBaseClient::SetName(char const*); * Has string "(%d)%-0.*s" */ "SetClientName" { "windows" "16" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+0B0h], 0 * Win: mov byte ptr [esi+0B0h], 0 */ "InfoChanged" { "windows" "140" } } } /* E.Y.E. Divine Cybermancy */ "eye" { "Offsets" { "GiveNamedItem" { "windows" "437" } "RemovePlayerItem" { "windows" "268" } "Weapon_GetSlot" { "windows" "266" } "Ignite" { "windows" "210" } "Extinguish" { "windows" "214" } "Teleport" { "windows" "106" } "CommitSuicide" { "windows" "476" } "GetVelocity" { "windows" "144" } "EyeAngles" { "windows" "135" } "AcceptInput" { "windows" "35" } "SetEntityModel" { "windows" "23" } "WeaponEquip" { "windows" "259" } "Activate" { "windows" "32" } "PlayerRunCmd" { "windows" "455" } } } }