/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* General Temp Entities */ "#default" { "#supported" { "game" "ship" "game" "insurgency" "game" "sourceforts" "game" "FortressForever" "game" "hidden" "game" "zombie_master" "game" "NeotokyoSource" "game" "esmod" "game" "ios" "game" "hl2ctf" } "Offsets" { /* Offset into CBaseTempEntity constructor */ "s_pTempEntities" { "windows" "17" } "GetTEName" { "windows" "4" "linux" "4" } "GetTENext" { "windows" "8" "linux" "8" } "TE_GetServerClass" { "windows" "1" "linux" "1" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" } "s_pTempEntities" { "library" "server" "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" } } } /* General GameRules */ "#default" { "#supported" { "game" "ship" "game" "sourceforts" "game" "FortressForever" "game" "hidden" "game" "ios" "game" "hl2ctf" } "Offsets" { /* Offset into CreateGameRulesObject */ "g_pGameRules" { "windows" "2" } } "Signatures" { /* This signature sometimes has multiple matches, but this * does not matter as g_pGameRules is involved in all of them. * The same g_pGameRules offset applies to each match. * * Sometimes this block of bytes is at the beginning of the static * CreateGameRulesObject function and sometimes it is in the middle * of an entirely different function. This depends on the game. */ "CreateGameRulesObject" { "library" "server" "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50" } "g_pGameRules" { "library" "server" "linux" "@g_pGameRules" } } } /* CGlobalEntityList */ "#default" { "#supported" { "game" "ship" "game" "sourceforts" "game" "FortressForever" "game" "hidden" "game" "zombie_master" "game" "ios" "game" "hl2ctf" } "Signatures" { /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x2A\x85\xC9\x57\x74\x2A\x8B\x01\xFF\x50\x2A\x8B\x08\x81\xE1\x2A\x2A\x2A\x2A\x83\xC1\x2A\xC1\xE1\x2A\x8B\x3C\x31\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5C\x24\x2A\x8B\x2D\x2A\x2A\x2A\x2A\x8D\x9B\x00\x00\x00\x00\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\xC4\x2A\xEB\x2A\x39" "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } } } /* Create Entity Signatures */ "#default" { "#supported" { "game" "sourceforts" "game" "hidden" "game" "FortressForever" "game" "ios" } "Signatures" { "DispatchSpawn" { "library" "server" "linux" "@_Z13DispatchSpawnP11CBaseEntity" "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60" } "CreateEntityByName" { "library" "server" "linux" "@_Z18CreateEntityByNamePKci" "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0" } } } /* IServer interface pointer */ "#default" { "Keys" { /* Signature for the beginning of IVEngineServer::CreateFakeClient. * * The engine binary is not actually scanned in order to look for * this. SourceHook is used to used to determine the address of the * function and this signature is used to verify that it contains * the expected code. A pointer to sv (IServer interface) is used * here. */ "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8" } "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { "windows" "6" } } "Signatures" { /* CBaseServer object for IServer interface */ "sv" { "library" "engine" "linux" "@sv" } } } /* EntityFactoryDictionary function */ "#default" { "Signatures" { "EntityFactory" { "library" "server" "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" "linux" "@_Z23EntityFactoryDictionaryv" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "#supported" { "game" "zombie_master" "game" "ios" } "Signatures" { "FireOutput" { "library" "server" "windows" "\x81\xEC\x1C\x03\x00\x00\x53\x55\x56\x8B\x71\x14" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s" * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { "windows" "17" "linux" "53" } /** * CBaseClient::SetName(char const*); * Linux offset straight from VTable dump. * Has string "(%d)%-0.*s" */ "SetClientName" { "windows" "16" "linux" "52" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+98h], 0 * Win: mov byte ptr [esi+0A4h], 0 */ "InfoChanged" { "windows" "164" "linux" "152" } } } }