/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Sounds */ "#default" { "Keys" { "SlapSoundCount" "3" "SlapSound1" "default/player/sword_on_flesh_std01.wav" "SlapSound2" "default/player/sword_on_flesh_std05.wav" "SlapSound3" "default/player/bone_breaking03.wav" } } /* Properties */ "#default" { "Offsets" { "m_iHealth" { "class" "CBasePlayer" "prop" "m_fHealth" } } } /* General Temp Entities */ "#default" { "#supported" { "game" "!Might and Magic Multiplayer" } "Offsets" { /* Offset into CBaseTempEntity constructor */ "s_pTempEntities" { "windows" "17" } "GetTEName" { "windows" "4" } "GetTENext" { "windows" "8" } "TE_GetServerClass" { "windows" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" } } } /* Create Entity Signatures */ "#default" { "#supported" { "game" "!Might and Magic Multiplayer" } "Signatures" { "DispatchSpawn" { "library" "server" "windows" "\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60\x8B\x16" } "CreateEntityByName" { "library" "server" "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x2A\x85\xC0" } } } /* CGlobalEntityList */ "#default" { "#supported" { "game" "!Might and Magic Multiplayer" } "Signatures" { /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x18\x8B\x01\xFF\x50\x08\x8B\x08\x81\xE1\xFF\x0F\x00\x00\x83\xC1\x01\xC1\xE1\x04\x8B\x3C\x31\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x3A\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\x8D" } } } /* IServer interface pointer */ "#default" { "Keys" { /* Signature for the beginning of IVEngineServer::CreateFakeClient. * * The engine binary is not actually scanned in order to look for * this. SourceHook is used to used to determine the address of the * function and this signature is used to verify that it contains * the expected code. A pointer to sv (IServer interface) is used * here. */ "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8" } "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { "windows" "6" } } } /* EntityFactoryDictionary function */ "#default" { "Signatures" { "EntityFactory" { "library" "server" "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "#supported" { "game" "!Might and Magic Multiplayer" } "Signatures" { "FireOutput" { "library" "server" "windows" "\x83\xEC\x1C\x53\x55\x56\x8B\x71\x14" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s" * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { "windows" "17" } /** * CBaseClient::SetName(char const*); * Has string "(%d)%-0.*s" */ "SetClientName" { "windows" "16" } "UpdateUserSettings" { "windows" "7" } } } /* Dark Messiah */ "!Might and Magic Multiplayer" { "Offsets" { "GiveNamedItem" { "windows" "309" } "RemovePlayerItem" { "windows" "210" } "Weapon_GetSlot" { "windows" "208" } "Ignite" { "windows" "172" } "Extinguish" { "windows" "173" } "Teleport" { "windows" "92" } "GetVelocity" { "windows" "115" } "EyeAngles" { "windows" "107" } "AcceptInput" { "windows" "34" } "DispatchKeyValue" { "windows" "30" } "DispatchKeyValueFloat" { "windows" "29" } "DispatchKeyValueVector" { "windows" "28" } "SetEntityModel" { "windows" "25" } "WeaponEquip" { "windows" "202" } "Activate" { "windows" "32" } "PlayerRunCmd" { "windows" "327" } } "Signatures" { "CommitSuicide" { "library" "server" "windows" "\x83\xEC\x44\x56\x8B\xF1\x8B\x8E\x2A\x00\x00\x00\x85\xC9" } } "Keys" { "GameRulesProxy" "CHL2MPGameRulesProxy" "GameRulesDataTable" "hl2mp_gamerules_data" } } }