"Games" { /* Zombie Master 1.2.1 */ "zombie_master" { "Offsets" { "EndTouch" { "windows" "90" "linux" "91" } "FireBullets" { "windows" "101" "linux" "102" } "OnTakeDamage" { "windows" "60" "linux" "61" } "PreThink" { "windows" "273" "linux" "274" } "PostThink" { "windows" "274" "linux" "275" } "SetTransmit" { "windows" "21" "linux" "22" } "ShouldCollide" { "windows" "17" "linux" "18" } "Spawn" { "windows" "23" "linux" "24" } "StartTouch" { "windows" "88" "linux" "89" } "Think" { "windows" "46" "linux" "47" } "Touch" { "windows" "89" "linux" "90" } "TraceAttack" { "windows" "58" "linux" "59" } "Use" { "windows" "87" "linux" "88" } "VPhysicsUpdate" { "windows" "142" "linux" "143" } "Weapon_CanSwitchTo" { "windows" "222" "linux" "223" } "Weapon_CanUse" { "windows" "216" "linux" "217" } "Weapon_Drop" { "windows" "219" "linux" "220" } "Weapon_Equip" { "windows" "217" "linux" "218" } "Weapon_Switch" { "windows" "220" "linux" "221" } } } }