/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { "synergy" { "Offsets" { "EndTouch" { "windows" "100" "linux" "101" "mac" "101" } "FireBullets" { "windows" "112" "linux" "113" "mac" "113" } "GroundEntChanged" { "windows" "177" "linux" "179" "mac" "179" } "OnTakeDamage" { "windows" "62" "linux" "63" "mac" "63" } "PreThink" { "windows" "336" "linux" "337" "mac" "337" } "PostThink" { "windows" "337" "linux" "338" "mac" "338" } "Reload" { "windows" "268" "linux" "269" "mac" "269" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "98" "linux" "99" "mac" "99" } "Think" { "windows" "47" "linux" "48" "mac" "48" } "Touch" { "windows" "99" "linux" "100" "mac" "100" } "TraceAttack" { "windows" "60" "linux" "61" "mac" "61" } "Use" { "windows" "97" "linux" "98" "mac" "98" } "VPhysicsUpdate" { "windows" "157" "linux" "158" "mac" "158" } "Weapon_CanSwitchTo" { "windows" "265" "linux" "266" "mac" "266" } "Weapon_CanUse" { "windows" "259" "linux" "260" "mac" "260" } "Weapon_Drop" { "windows" "262" "linux" "263" "mac" "263" } "Weapon_Equip" { "windows" "260" "linux" "261" "mac" "261" } "Weapon_Switch" { "windows" "263" "linux" "264" "mac" "264" } } } }