"Games" { /* Stargate: The Last Stand 1.1 beta */ "sgtls" { "Offsets" { "EndTouch" { "windows" "92" "linux" "93" } "FireBullets" { "windows" "104" "linux" "105" } "OnTakeDamage" { "windows" "60" "linux" "61" } "PreThink" { "windows" "287" "linux" "288" } "PostThink" { "windows" "288" "linux" "289" } "SetTransmit" { "windows" "19" "linux" "20" } "ShouldCollide" { "windows" "15" "linux" "16" } "Spawn" { "windows" "21" "linux" "22" } "StartTouch" { "windows" "90" "linux" "91" } "Think" { "windows" "45" "linux" "46" } "Touch" { "windows" "91" "linux" "92" } "TraceAttack" { "windows" "58" "linux" "59" } "VPhysicsUpdate" { "windows" "143" "linux" "144" } "Weapon_CanSwitchTo" { "windows" "233" "linux" "234" } "Weapon_CanUse" { "windows" "227" "linux" "228" } "Weapon_Drop" { "windows" "230" "linux" "231" } "Weapon_Equip" { "windows" "228" "linux" "229" } "Weapon_Switch" { "windows" "231" "linux" "232" } } } }