"Games" { /* Pirates, Vikings and Knights II */ "pvkii" { "Offsets" { "Blocked" { "windows" "104" "linux" "105" "mac" "105" } "EndTouch" { "windows" "102" "linux" "103" "mac" "103" } "FireBullets" { "windows" "114" "linux" "115" "mac" "115" } "GetMaxHealth" { "windows" "119" "linux" "120" "mac" "120" } "GroundEntChanged" { "windows" "179" "linux" "181" "mac" "181" } "OnTakeDamage" { "windows" "64" "linux" "65" "mac" "65" } "OnTakeDamage_Alive" { "windows" "276" "linux" "277" "mac" "277" } "PreThink" { "windows" "337" "linux" "338" "mac" "338" } "PostThink" { "windows" "338" "linux" "339" "mac" "339" } "Reload" { "windows" "274" "linux" "275" "mac" "275" } "SetTransmit" { "windows" "22" "linux" "23" "mac" "23" } "ShouldCollide" { "windows" "17" "linux" "18" "mac" "18" } "Spawn" { "windows" "24" "linux" "25" "mac" "25" } "StartTouch" { "windows" "100" "linux" "101" "mac" "101" } "Think" { "windows" "49" "linux" "50" "mac" "50" } "Touch" { "windows" "101" "linux" "102" "mac" "102" } "TraceAttack" { "windows" "62" "linux" "63" "mac" "63" } "Use" { "windows" "99" "linux" "100" "mac" "100" } "VPhysicsUpdate" { "windows" "159" "linux" "160" "mac" "160" } "Weapon_CanSwitchTo" { "windows" "270" "linux" "271" "mac" "271" } "Weapon_CanUse" { "windows" "264" "linux" "265" "mac" "265" } "Weapon_Drop" { "windows" "267" "linux" "268" "mac" "268" } "Weapon_Equip" { "windows" "265" "linux" "266" "mac" "266" } "Weapon_Switch" { "windows" "268" "linux" "269" "mac" "269" } } } }