"Games" { "nucleardawn" { "Offsets" { "Blocked" { "windows" "121" "linux" "122" "mac" "122" } "EndTouch" { "windows" "119" "linux" "120" "mac" "120" } "FireBullets" { "windows" "132" "linux" "133" "mac" "133" } "GetMaxHealth" { "windows" "136" "linux" "137" "mac" "137" } "GroundEntChanged" { "windows" "199" "linux" "200" "mac" "200" } "OnTakeDamage" { "windows" "72" "linux" "73" "mac" "73" } "OnTakeDamage_Alive" { "windows" "303" "linux" "304" "mac" "304" } "PreThink" { "windows" "368" "linux" "369" "mac" "369" } "PostThink" { "windows" "369" "linux" "370" "mac" "370" } "Reload" { "windows" "292" "linux" "293" "mac" "293" } "SetTransmit" { "windows" "22" "linux" "23" "mac" "23" } "ShouldCollide" { "windows" "17" "linux" "18" "mac" "18" } "Spawn" { "windows" "24" "linux" "25" "mac" "25" } "StartTouch" { "windows" "117" "linux" "118" "mac" "118" } "Think" { "windows" "56" "linux" "57" "mac" "57" } "Touch" { "windows" "118" "linux" "119" "mac" "119" } "TraceAttack" { "windows" "70" "linux" "71" "mac" "71" } "Use" { "windows" "116" "linux" "117" "mac" "117" } "VPhysicsUpdate" { "windows" "177" "linux" "178" "mac" "178" } "Weapon_CanSwitchTo" { "windows" "297" "linux" "298" "mac" "298" } "Weapon_CanUse" { "windows" "291" "linux" "292" "mac" "292" } "Weapon_Drop" { "windows" "294" "linux" "295" "mac" "295" } "Weapon_Equip" { "windows" "292" "linux" "293" "mac" "293" } "Weapon_Switch" { "windows" "295" "linux" "296" "mac" "296" } } } }