"Games" { /* Insurgency 2.5 */ "insurgency" { "Offsets" { "EndTouch" { "windows" "84" "linux" "85" } "OnTakeDamage" { "windows" "53" "linux" "54" } "PreThink" { "windows" "189" "linux" "190" } "PostThink" { "windows" "190" "linux" "191" } "SetTransmit" { "windows" "21" "linux" "22" } "ShouldCollide" { "windows" "17" "linux" "18" } "Spawn" { "windows" "22" "linux" "23" } "StartTouch" { "windows" "82" "linux" "83" } "Think" { "windows" "45" "linux" "46" } "Touch" { "windows" "83" "linux" "84" } "TraceAttack" { "windows" "52" "linux" "53" } "Use" { "windows" "81" "linux" "82" } "VPhysicsUpdate" { "windows" "130" "linux" "131" } "Weapon_CanSwitchTo" { "windows" "213" "linux" "214" } "Weapon_CanUse" { "windows" "216" "linux" "217" } "Weapon_Drop" { "windows" "220" "linux" "221" } "Weapon_Equip" { "windows" "215" "linux" "216" } "Weapon_Switch" { "windows" "217" "linux" "218" } } } }