"Games" { /* HL2:CTF 2.1 */ "hl2ctf" { "Offsets" { "EndTouch" { "windows" "83" "linux" "84" } "FireBullets" { "windows" "93" "Linux" "94" } "GroundEntChanged" { "windows" "146" "linux" "147" } "OnTakeDamage" { "windows" "54" "linux" "55" } "PreThink" { "windows" "247" "linux" "248" } "PostThink" { "windows" "248" "linux" "249" } "SetTransmit" { "windows" "21" "linux" "22" } "ShouldCollide" { "windows" "17" "linux" "18" } "Spawn" { "windows" "23" "linux" "24" } "StartTouch" { "windows" "81" "linux" "82" } "Think" { "windows" "45" "linux" "46" } "Touch" { "windows" "82" "linux" "83" } "TraceAttack" { "windows" "53" "linux" "54" } "VPhysicsUpdate" { "windows" "130" "linux" "131" } "Weapon_CanSwitchTo" { "windows" "205" "linux" "206" } "Weapon_CanUse" { "windows" "199" "linux" "200" } "Weapon_Drop" { "windows" "202" "linux" "203" } "Weapon_Equip" { "windows" "200" "linux" "201" } "Weapon_Switch" { "windows" "203" "linux" "204" } "Reload" { "windows" "213" "linux" "214" } "Use" { "windows" "80" "linux" "81" } } } }