"Games" { "#default" { "Offsets" { "CanBeAutobalanced" { "windows" "462" "linux" "463" "mac" "463" } "Blocked" { "windows" "102" "linux" "103" "mac" "103" } "EndTouch" { "windows" "100" "linux" "101" "mac" "101" } "FireBullets" { "windows" "112" "linux" "113" "mac" "113" } "OnTakeDamage" { "windows" "62" "linux" "63" "mac" "63" } "OnTakeDamage_Alive" { "windows" "273" "linux" "274" "mac" "274" } "PreThink" { "windows" "333" "linux" "334" "mac" "334" } "PostThink" { "windows" "334" "linux" "335" "mac" "335" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "98" "linux" "99" "mac" "99" } "Think" { "windows" "47" "linux" "48" "mac" "48" } "Touch" { "windows" "99" "linux" "100" "mac" "100" } "TraceAttack" { "windows" "60" "linux" "61" "mac" "61" } "VPhysicsUpdate" { "windows" "158" "linux" "159" "mac" "159" } "Weapon_CanSwitchTo" { "windows" "267" "linux" "268" "mac" "268" } "Weapon_CanUse" { "windows" "261" "linux" "262" "mac" "262" } "Weapon_Drop" { "windows" "264" "linux" "265" "mac" "265" } "Weapon_Equip" { "windows" "262" "linux" "263" "mac" "263" } "Weapon_Switch" { "windows" "265" "linux" "266" "mac" "266" } } } }