"Games" { /* Fortress Forever 2.4 */ "FortressForever" { "Offsets" { "EndTouch" { "windows" "96" "linux" "97" } "FireBullets" { "windows" "107" "linux" "108" } "OnTakeDamage" { "windows" "65" "linux" "66" } "PreThink" { "windows" "281" "linux" "282" } "PostThink" { "windows" "282" "linux" "283" } "SetTransmit" { "windows" "23" "linux" "24" } "ShouldCollide" { "windows" "17" "linux" "18" } "Spawn" { "windows" "25" "linux" "26" } "StartTouch" { "windows" "94" "linux" "95" } "Think" { "windows" "51" "linux" "52" } "Touch" { "windows" "95" "linux" "96" } "TraceAttack" { "windows" "63" "linux" "64" } "Use" { "windows" "93" "linux" "94" } "VPhysicsUpdate" { "windows" "150" "linux" "151" } "Weapon_CanSwitchTo" { "windows" "230" "linux" "231" } "Weapon_CanUse" { "windows" "224" "linux" "225" } "Weapon_Drop" { "windows" "227" "linux" "228" } "Weapon_Equip" { "windows" "225" "linux" "226" } "Weapon_Switch" { "windows" "228" "linux" "229" } } } }