"Games" { "empires" { "Offsets" { "Blocked" { "windows" "104" "linux" "105" } "EndTouch" { "windows" "102" "linux" "103" } "FireBullets" { "windows" "114" "linux" "115" } "GetMaxHealth" { "windows" "119" "linux" "120" } "GroundEntChanged" { "windows" "182" "linux" "184" } "OnTakeDamage" { "windows" "62" "linux" "63" } "PreThink" { "windows" "337" "linux" "338" } "PostThink" { "windows" "338" "linux" "339" } "Reload" { "windows" "276" "linux" "277" } "SetTransmit" { "windows" "20" "linux" "21" } "ShouldCollide" { "windows" "16" "linux" "17" } "Spawn" { "windows" "22" "linux" "23" } "StartTouch" { "windows" "100" "linux" "101" } "Think" { "windows" "47" "linux" "48" } "Touch" { "windows" "101" "linux" "102" } "TraceAttack" { "windows" "60" "linux" "61" } "Use" { "windows" "99" "linux" "100" } "VPhysicsUpdate" { "windows" "162" "linux" "163" } "Weapon_CanSwitchTo" { "windows" "271" "linux" "272" } "Weapon_CanUse" { "windows" "265" "linux" "266" } "Weapon_Drop" { "windows" "268" "linux" "269" } "Weapon_Equip" { "windows" "266" "linux" "267" } "Weapon_Switch" { "windows" "269" "linux" "270" } } } }