"Games" { "#default" { "Offsets" { "Blocked" { "windows" "110" "linux" "111" "mac" "111" } "EndTouch" { "windows" "108" "linux" "109" "mac" "109" } "FireBullets" { "windows" "121" "linux" "122" "mac" "122" } "OnTakeDamage" { "windows" "67" "linux" "68" "mac" "68" } "OnTakeDamage_Alive" { "windows" "291" "linux" "292" "mac" "292" } "PreThink" { "windows" "353" "linux" "354" "mac" "354" } "PostThink" { "windows" "354" "linux" "355" "mac" "355" } "SetTransmit" { "windows" "21" "linux" "22" "mac" "22" } "ShouldCollide" { "windows" "17" "linux" "18" "mac" "18" } "Spawn" { "windows" "23" "linux" "24" "mac" "24" } "StartTouch" { "windows" "106" "linux" "107" "mac" "107" } "Think" { "windows" "49" "linux" "50" "mac" "50" } "Touch" { "windows" "107" "linux" "108" "mac" "108" } "TraceAttack" { "windows" "65" "linux" "66" "mac" "66" } "VPhysicsUpdate" { "windows" "167" "linux" "168" "mac" "168" } "Weapon_CanSwitchTo" { "windows" "285" "linux" "286" "mac" "286" } "Weapon_CanUse" { "windows" "279" "linux" "280" "mac" "280" } "Weapon_Drop" { "windows" "282" "linux" "283" "mac" "283" } "Weapon_Equip" { "windows" "280" "linux" "281" "mac" "281" } "Weapon_Switch" { "windows" "283" "linux" "284" "mac" "284" } } } "#default" { "Offsets" { "EntityListeners" { "windows" "131108" "linux" "131108" "mac" "131108" } } } }