/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { "ag2" { "Offsets" { "EndTouch" { "windows" "92" "linux" "93" } "FireBullets" { "windows" "104" "linux" "105" } "GroundEntChanged" { "windows" "164" "linux" "165" } "OnTakeDamage" { "windows" "60" "linux" "61" } "PreThink" { "windows" "288" "linux" "289" } "PostThink" { "windows" "289" "linux" "290" } "SetTransmit" { "windows" "19" "linux" "20" } "ShouldCollide" { "windows" "15" "linux" "16" } "Spawn" { "windows" "21" "linux" "22" } "StartTouch" { "windows" "90" "linux" "91" } "Think" { "windows" "45" "linux" "46" } "Touch" { "windows" "91" "linux" "92" } "TraceAttack" { "windows" "58" "linux" "59" } "Use" { "windows" "89" "linux" "90" } "VPhysicsUpdate" { "windows" "144" "linux" "145" } "Weapon_CanSwitchTo" { "windows" "234" "linux" "235" } "Weapon_CanUse" { "windows" "228" "linux" "229" } "Weapon_Drop" { "windows" "231" "linux" "232" } "Weapon_Equip" { "windows" "229" "linux" "230" } "Weapon_Switch" { "windows" "232" "linux" "233" } } } }