"Games" { "left4dead" { "Offsets" { "Blocked" { "windows" "99" "linux" "100" "mac" "100" } "EndTouch" { "windows" "97" "linux" "98" "mac" "98" } "FireBullets" { "windows" "109" "linux" "110" "mac" "110" } "OnTakeDamage" { "windows" "62" "linux" "63" "mac" "63" } "OnTakeDamage_Alive" { "windows" "271" "linux" "272" "mac" "272" } "PreThink" { "windows" "333" "linux" "334" "mac" "334" } "PostThink" { "windows" "334" "linux" "335" "mac" "335" } "SetTransmit" { "windows" "19" "linux" "20" "mac" "20" } "ShouldCollide" { "windows" "15" "linux" "16" "mac" "16" } "Spawn" { "windows" "21" "linux" "22" "mac" "22" } "StartTouch" { "windows" "95" "linux" "96" "mac" "96" } "Think" { "windows" "47" "linux" "48" "mac" "48" } "Touch" { "windows" "96" "linux" "97" "mac" "97" } "TraceAttack" { "windows" "60" "linux" "61" "mac" "61" } "Use" { "windows" "94" "linux" "95" "mac" "95" } "VPhysicsUpdate" { "windows" "152" "linux" "153" "mac" "153" } "Weapon_CanSwitchTo" { "windows" "265" "linux" "266" "mac" "266" } "Weapon_CanUse" { "windows" "259" "linux" "260" "mac" "260" } "Weapon_Drop" { "windows" "262" "linux" "263" "mac" "263" } "Weapon_Equip" { "windows" "260" "linux" "261" "mac" "261" } "Weapon_Switch" { "windows" "263" "linux" "264" "mac" "264" } } } }