"Games" { // tf, hl2mp, and dods are in the same file for legacy reasons "tf" { "Offsets" { "CanBeAutobalanced" { "windows" "463" "linux" "464" "mac" "464" } "EndTouch" { "windows" "100" "linux" "101" "mac" "101" } "FireBullets" { "windows" "112" "linux" "113" "mac" "113" } "GetMaxHealth" { "windows" "117" "linux" "118" "mac" "118" } "GroundEntChanged" { "windows" "177" "linux" "179" "mac" "179" } "OnTakeDamage" { "windows" "62" "linux" "63" "mac" "63" } "OnTakeDamage_Alive" { "windows" "275" "linux" "276" "mac" "276" } "PreThink" { "windows" "336" "linux" "337" "mac" "337" } "PostThink" { "windows" "337" "linux" "338" "mac" "338" } "Reload" { "windows" "276" "linux" "282" "mac" "282" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "98" "linux" "99" "mac" "99" } "Think" { "windows" "47" "linux" "48" "mac" "48" } "Touch" { "windows" "99" "linux" "100" "mac" "100" } "TraceAttack" { "windows" "60" "linux" "61" "mac" "61" } "Use" { "windows" "97" "linux" "98" "mac" "98" } "VPhysicsUpdate" { "windows" "157" "linux" "158" "mac" "158" } "Blocked" { "windows" "102" "linux" "103" "mac" "103" } "Weapon_CanSwitchTo" { "windows" "269" "linux" "270" "mac" "270" } "Weapon_CanUse" { "windows" "263" "linux" "264" "mac" "264" } "Weapon_Drop" { "windows" "266" "linux" "267" "mac" "267" } "Weapon_Equip" { "windows" "264" "linux" "265" "mac" "265" } "Weapon_Switch" { "windows" "267" "linux" "268" "mac" "268" } } } "hl2mp" { "Offsets" { "EndTouch" { "windows" "100" "linux" "101" "mac" "101" } "FireBullets" { "windows" "112" "linux" "113" "mac" "113" } "GetMaxHealth" { "windows" "117" "linux" "118" "mac" "118" } "GroundEntChanged" { "windows" "177" "linux" "179" "mac" "179" } "OnTakeDamage" { "windows" "62" "linux" "63" "mac" "63" } "OnTakeDamage_Alive" { "windows" "272" "linux" "273" "mac" "273" } "PreThink" { "windows" "332" "linux" "333" "mac" "333" } "PostThink" { "windows" "333" "linux" "334" "mac" "334" } "Reload" { "windows" "270" "linux" "271" "mac" "271" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "98" "linux" "99" "mac" "99" } "Think" { "windows" "47" "linux" "48" "mac" "48" } "Touch" { "windows" "99" "linux" "100" "mac" "100" } "TraceAttack" { "windows" "60" "linux" "61" "mac" "61" } "Use" { "windows" "97" "linux" "98" "mac" "98" } "VPhysicsUpdate" { "windows" "157" "linux" "158" "mac" "158" } "Blocked" { "windows" "102" "linux" "103" "mac" "103" } "Weapon_CanSwitchTo" { "windows" "266" "linux" "267" "mac" "267" } "Weapon_CanUse" { "windows" "260" "linux" "261" "mac" "261" } "Weapon_Drop" { "windows" "263" "linux" "264" "mac" "264" } "Weapon_Equip" { "windows" "261" "linux" "262" "mac" "262" } "Weapon_Switch" { "windows" "264" "linux" "265" "mac" "265" } } } "dod" { "Offsets" { "EndTouch" { "windows" "100" "linux" "101" "mac" "101" } "FireBullets" { "windows" "112" "linux" "113" "mac" "113" } "GetMaxHealth" { "windows" "117" "linux" "118" "mac" "118" } "GroundEntChanged" { "windows" "177" "linux" "179" "mac" "179" } "OnTakeDamage" { "windows" "62" "linux" "63" "mac" "63" } "OnTakeDamage_Alive" { "windows" "272" "linux" "273" "mac" "273" } "PreThink" { "windows" "332" "linux" "333" "mac" "333" } "PostThink" { "windows" "333" "linux" "334" "mac" "334" } "Reload" { "windows" "270" "linux" "271" "mac" "271" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "98" "linux" "99" "mac" "99" } "Think" { "windows" "47" "linux" "48" "mac" "48" } "Touch" { "windows" "99" "linux" "100" "mac" "100" } "TraceAttack" { "windows" "60" "linux" "61" "mac" "61" } "Use" { "windows" "97" "linux" "98" "mac" "98" } "VPhysicsUpdate" { "windows" "157" "linux" "158" "mac" "158" } "Blocked" { "windows" "102" "linux" "103" "mac" "103" } "Weapon_CanSwitchTo" { "windows" "266" "linux" "267" "mac" "267" } "Weapon_CanUse" { "windows" "260" "linux" "261" "mac" "261" } "Weapon_Drop" { "windows" "263" "linux" "264" "mac" "264" } "Weapon_Equip" { "windows" "261" "linux" "262" "mac" "262" } "Weapon_Switch" { "windows" "264" "linux" "265" "mac" "265" } } } }