/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { "#default" { "Offsets" { "Blocked" { "windows" "111" } "EndTouch" { "windows" "109" } "FireBullets" { "windows" "122" } "GetMaxHealth" { "windows" "126" } "GroundEntChanged" { "windows" "187" } "OnTakeDamage" { "windows" "71" } "OnTakeDamage_Alive" { "windows" "293" } "PreThink" { "windows" "355" } "PostThink" { "windows" "356" } "Reload" { "windows" "281" } "SetTransmit" { "windows" "21" } "ShouldCollide" { "windows" "17" } "Spawn" { "windows" "23" } "StartTouch" { "windows" "107" } "Think" { "windows" "55" } "Touch" { "windows" "108" } "TraceAttack" { "windows" "69" } "Use" { "windows" "106" } "VPhysicsUpdate" { "windows" "166" } "Weapon_CanSwitchTo" { "windows" "287" } "Weapon_CanUse" { "windows" "281" } "Weapon_Drop" { "windows" "284" } "Weapon_Equip" { "windows" "282" } "Weapon_Switch" { "windows" "285" } } } "#default" { "Offsets" { "EntityListeners" { "windows" "131108" "linux" "131108" "mac" "131108" } } } }