"Games" { "#default" { "Offsets" { "Blocked" { "windows" "106" "linux" "107" "mac" "107" } "EndTouch" { "windows" "104" "linux" "105" "mac" "105" } "FireBullets" { "windows" "117" "linux" "118" "mac" "118" } "GetMaxHealth" { "windows" "121" "linux" "122" "mac" "122" } "GroundEntChanged" { "windows" "174" "linux" "176" "mac" "176" } "OnTakeDamage" { "windows" "68" "linux" "69" "mac" "69" } "OnTakeDamage_Alive" { "windows" "291" "linux" "292" "mac" "292" } "PreThink" { "windows" "351" "linux" "352" "mac" "352" } "PostThink" { "windows" "352" "linux" "353" "mac" "353" } "Reload" { "windows" "280" "linux" "281" "mac" "281" } "SetTransmit" { "windows" "22" "linux" "23" "mac" "23" } "ShouldCollide" { "windows" "17" "linux" "18" "mac" "18" } "Spawn" { "windows" "24" "linux" "25" "mac" "25" } "StartTouch" { "windows" "102" "linux" "103" "mac" "103" } "Think" { "windows" "52" "linux" "53" "mac" "53" } "Touch" { "windows" "103" "linux" "104" "mac" "104" } "TraceAttack" { "windows" "66" "linux" "67" "mac" "67" } "Use" { "windows" "101" "linux" "102" "mac" "102" } "VPhysicsUpdate" { "windows" "154" "linux" "155" "mac" "155" } "Weapon_CanSwitchTo" { "windows" "285" "linux" "286" "mac" "286" } "Weapon_CanUse" { "windows" "279" "linux" "280" "mac" "280" } "Weapon_Drop" { "windows" "282" "linux" "283" "mac" "283" } "Weapon_Equip" { "windows" "280" "linux" "281" "mac" "281" } "Weapon_Switch" { "windows" "283" "linux" "284" "mac" "284" } } } "#default" { "Offsets" { "EntityListeners" { "windows" "196644" "linux" "196644" "mac" "196644" } } } }