/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* CGlobalEntityList */ "#default" { "#supported" { "game" "ship" "game" "insurgency" "game" "sourceforts" "game" "FortressForever" "game" "hidden" "game" "zombie_master" "game" "NeotokyoSource" "game" "esmod" "game" "ios" "game" "hl2ctf" } "Offsets" { /* Offset into LevelShutdown */ "gEntList" { "windows" "11" } "EntInfo" { "windows" "4" "linux" "4" } } "Keys" { /* Windows */ "CES_Patch_Windows" "\xFF\x52\x2C\x5B\x5F\x8B\xC6" "CES_Offset_Windows" "530" "CES_Save_Windows" "3" "CES_Reg_Windows" "1" "CGC_Patch_Windows" "\xFF\x50\x2C\x5F\xB0\x01" "CGC_Offset_Windows" "190" "CGC_Save_Windows" "3" "CGC_Reg_Windows" "1" /* Linux i486 */ "CES_Patch_Linux_486" "\x89\x1C\x24\xFF\x52\x30" "CES_Offset_Linux_486" "901" "CES_Reg_Linux_486" "3" "CGC_Patch_Linux_486" "\xFF\x57\x30\xBA\x01\x00\x00" "CGC_Offset_Linux_486" "391" /* Linux i686 */ "CES_Patch_Linux_686" "\x89\x1C\x24\xFF\x52\x30" "CES_Offset_Linux_686" "901" "CES_Reg_Linux_686" "3" "CGC_Patch_Linux_686" "\xFF\x57\x30\xBA\x01\x00\x00" "CGC_Offset_Linux_686" "391" /* Linux AMD */ "CES_Patch_Linux_AMD" "\xFF\x52\x30\x89\xDA\x83\xC4\x10" "CES_Offset_Linux_AMD" "916" "CES_Save_Linux_AMD" "3" "CGC_Patch_Linux_AMD" "\x89\x1C\x24\xFF\x52\x30" "CGC_Offset_Linux_AMD" "380" "CGC_Reg_Linux_AMD" "3" } "Signatures" { "LevelShutdown" { "library" "server" "windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8" } "gEntList" { "library" "server" "linux" "@gEntList" } "Cmd_ExecuteString" { "library" "engine" "linux" "@_Z17Cmd_ExecuteStringPKc12cmd_source_t" "windows" "\x8B\x4C\x24\x04\x8B\x44\x24\x08\x51\xA3\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\x83\x3D" } "CGameClient::ExecuteString" { "library" "engine" "linux" "@_ZN11CGameClient20ExecuteStringCommandEPKc" "windows" "\x56\x8B\x74\x24\x08\x57\x56\x8B\xF9\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\xC4\x00\x00\x00\x56\x8D" } } "Keys" { "UseInvalidUniverseInSteam2IDs" "1" } } }